Questions tagged [freestyle]
An edge and line-based non-photorealistic (NPR) rendering engine. Available in Blender since version 2.67. Use this tag for all of your Freestyle related questions.
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How to kill Freestyle 'scribbles' and 'flecks'?
Here's a technical model I tidied up topologically. I want Freestyle line diagrams out of it. But I'm getting problems.
Overprinted lines/"scribbles". There are two line styles in operation....
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Setting restrict_to_unvisited=false isn't working as I expected in freestyle.types.Operators.chain
I'm trying to write a chaining iterator for Freestyle to produce a single, fully-joined chain; mathematically, I believe this requires me to trace each line twice.
I have written a simple chaining ...
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What does the Freestyle Diffuse Color Modifier do?
I can't find any info on it. Anyone know what it does? Really curious.
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Particle system not rendering in freestyle
I'm relatively new to blender so I'm sorry if the answer is obvious.
I've been trying to make a simple, non-photorealistic nature scene inside of Blender.
I would like to add a hand-drawn style ...
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Create freestyle lines like the orange outlines of selected meshes?
I used an emission shader, and I was wonder if that the black lines (from 3rd photo is render view) could be the same as the the orange selected lines minus the origin points (2nd photo). The first ...
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bad anti-aliasing for freestyle
Is there a way to improve anti-aliasing in freestyle? I'm using cycles and 30 samples. It's pretty ugly.
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Export smooth SVG using Freestyle
I'm using Freestyle in Blender to export a drawing to an SVG file. The file can be found here: http://www.speedyshare.com/dxsfw/box.blend
When rendered as a png it looks like this
I was interested ...
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Create SVG "Scan" lines in freestyle / Replicating documented effect
I am observing the documentation page for the freestyle SVG exporter, and would like to know how to reproduce the effect demonstrated in the header image, shown below. I am specifically interested in ...
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Freestyle with panoramic camera
I started using the panoramic camera, especially the fisheye equisolid, and upon trying to render a frame with freestyle, the lines are places as if the camera was still in the perspective lens type.
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What could cause these lines in Freestyle Rendering?
Ubuntu 18.04
Blender 2.91
Skill level: near pathetic
I have a simple shape I'm trying to freestyle and it is rendering extra lines it shouldn't. I've seen this bug and it's not the same, my simple ...
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The Freestyle check box in the Render tab reads "Freestyle SVG Export" instead of "Freestyle"
I'm using Blender 2.91. I've watched a couple of videos where the plugin is called "Freestyle" However, when I enable the only plugin I can find Preferences -> add-ons it called itself &...
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Simplify freestyle svg
I am trying to export this part to an svg and would like to keep the exported paths as simple as possible:
The result looks good at first
However, when viewed in Inkscape the results I get are short ...
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Freestyle line color from underlying material not working as expected
I'm trying to color freestyle lines using the underlying material. It looks like it should be able to pick up the RGBAa diffuse and specular channels, and the documentation agrees. But I can't make it ...
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Set Vertex Colors as Freestyle Line Colors
I was trying to figure out how to make the Freestyle line colors the same colors as the vertex paint but couldn't figure it out. Is this possible? If so how do I do it?
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How do I get freestyle lines to render "behind" a mesh?
I'm using freestyle to create thick, bold black outlines around my models. I use a line set with external contour edge type at a high thickness value. The problem I am having is that my freestyle ...