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How to avoid gaps appearing in Freestyle lines?

How can I avoid these breaks when rendering outline using freestyle ? https://drive.google.com/file/d/16dK_Q-b8PJ3QYIaJNwdPlHQp2GODaXQU/view?usp=sharing
Rafeeque Bin Usman's user avatar
0 votes
0 answers
81 views

Changes to Freestyle in Blender 4.0

I recently changed to blender 4.0.2 from 3.something and i have noticed that my setup for freestyle outlines is behaving differently. It now outlines decals (which i set up as a separate mesh which is ...
HansWoofington's user avatar
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0 answers
35 views

Inconsistent/jagged outline(?)

I'm working on something and I want to make a jagged outline similar to the outline of this 3d model. Preferably it'll change its jagged-ness each frame and it'll only encompass the exterior of the ...
Ineedagun's user avatar
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0 answers
23 views

Blender Camera Clipping Reversal Issues with Freestyle/LineArt Rendering

I've been working on a project in Blender where I attempted to achieve a specific visual effect by intentionally reversing the camera's Clipping Start and Clipping End settings. In particular, I set ...
Andrew's user avatar
  • 1
0 votes
0 answers
35 views

Outline at cover

Is it possible to have outline generated only at places when two or more objects are covering each other? Not intersecting, just being partially behind each other. I am working a character with flat ...
PoTioN's user avatar
  • 1
1 vote
1 answer
76 views

Freestyle stroke thickness change in different rendering resolutions

Have I missed a checkbox somewhere? (Tried this question in other forums without response) I’ve noticed that the stroke appearance alters when changing the render output resolution. This make the ...
Mikael's user avatar
  • 193
1 vote
0 answers
185 views

How to improve performance when rendering freestyle lines only?

I have a moderately complex scene that I wish to render in a "line only" style like blueprints. I've enabled freestyle rendering and stuck with the Workbench render engine given that I don't ...
John's user avatar
  • 217
0 votes
1 answer
224 views

can't enable freestyle

I am checking all boxes but the freestyle outlines are not visible in the rendering. I have tried different crease angles, butt/round profiles, but I cannot see anything. Any bet on what it could be ? ...
livio's user avatar
  • 83
2 votes
0 answers
92 views

Create SVG "Scan" lines in freestyle / Replicating documented effect

I am observing the documentation page for the freestyle SVG exporter, and would like to know how to reproduce the effect demonstrated in the header image, shown below. I am specifically interested in ...
Onion-IO's user avatar
  • 115
4 votes
2 answers
2k views

Non-photorealistic shading + outline in an illustration aesthetic style

I am working on a project, and I want to replicate the Charles Schulz-esque line style and grain-flavoured airbrush shading. How do I do this in the attached figures in Blender? Any suggestions would ...
Jay Mellor's user avatar
0 votes
1 answer
258 views

How long it takes to render in Freestyle mode? [closed]

I am a beginner in Blender, and I have a question for you if you can help me. I have a scene with multiple objects and a total of 1,731,619 triangles and I am rendering in Eevee in Freestyle. I have ...
Neskax's user avatar
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1 vote
0 answers
66 views

Freestyle Renders Triangles but the original Mesh are Quads

I'm doing a freestyle render of this model because I want the SVG. But the result difers from the original mesh. Freestyle adds in between lines on every quad making it triangles. I've been trying to ...
J.Nada's user avatar
  • 93
0 votes
1 answer
110 views

Freestyle failure?

Below is a render of my object: I'm using freestyle, but it has these small failures: The freestyle settings are the defaults. I tried to tweak the thickness, position, angle, lighting of the scene. ...
Boneco Sinforoso's user avatar
1 vote
0 answers
81 views

Freestyle Cell Shading flickering problem

I’ve made freestyle Black/White outline and for an unknown reason, some of the outlines flicker. Often I can freestyle rendering lines even if it’s behind other mesh which seems to work pretty ...
StanIsLove's user avatar
1 vote
0 answers
239 views

Has camera culling & crop to render region no effect on freestyle calculations?

I'm rendering a large environment scene of 3.000.000 triangles with freestyle outlines at high output resolutions. The geometry is optimised, textures are basic and I've done what I could to avoid ...
Booth's user avatar
  • 675

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