All Questions
105
questions
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votes
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answers
31
views
How to avoid gaps appearing in Freestyle lines?
How can I avoid these breaks when rendering outline using freestyle ?
https://drive.google.com/file/d/16dK_Q-b8PJ3QYIaJNwdPlHQp2GODaXQU/view?usp=sharing
0
votes
0
answers
81
views
Changes to Freestyle in Blender 4.0
I recently changed to blender 4.0.2 from 3.something and i have noticed that my setup for freestyle outlines is behaving differently.
It now outlines decals (which i set up as a separate mesh which is ...
0
votes
0
answers
35
views
Inconsistent/jagged outline(?)
I'm working on something and I want to make a jagged outline similar to the outline of this 3d model. Preferably it'll change its jagged-ness each frame and it'll only encompass the exterior of the ...
0
votes
0
answers
23
views
Blender Camera Clipping Reversal Issues with Freestyle/LineArt Rendering
I've been working on a project in Blender where I attempted to achieve a specific visual effect by intentionally reversing the camera's Clipping Start and Clipping End settings. In particular, I set ...
0
votes
0
answers
35
views
Outline at cover
Is it possible to have outline generated only at places when two or more objects are covering each other? Not intersecting, just being partially behind each other.
I am working a character with flat ...
1
vote
1
answer
76
views
Freestyle stroke thickness change in different rendering resolutions
Have I missed a checkbox somewhere? (Tried this question in other forums without response)
I’ve noticed that the stroke appearance alters when changing the render output resolution. This make the ...
1
vote
0
answers
185
views
How to improve performance when rendering freestyle lines only?
I have a moderately complex scene that I wish to render in a "line only" style like blueprints. I've enabled freestyle rendering and stuck with the Workbench render engine given that I don't ...
0
votes
1
answer
224
views
can't enable freestyle
I am checking all boxes but the freestyle outlines are not visible in the rendering.
I have tried different crease angles, butt/round profiles, but I cannot see anything.
Any bet on what it could be ?
...
2
votes
0
answers
92
views
Create SVG "Scan" lines in freestyle / Replicating documented effect
I am observing the documentation page for the freestyle SVG exporter, and would like to know how to reproduce the effect demonstrated in the header image, shown below. I am specifically interested in ...
4
votes
2
answers
2k
views
Non-photorealistic shading + outline in an illustration aesthetic style
I am working on a project, and I want to replicate the Charles Schulz-esque line style and grain-flavoured airbrush shading. How do I do this in the attached figures in Blender?
Any suggestions would ...
0
votes
1
answer
258
views
How long it takes to render in Freestyle mode? [closed]
I am a beginner in Blender, and I have a question for you if you can help me.
I have a scene with multiple objects and a total of 1,731,619 triangles and I am rendering in Eevee in Freestyle.
I have ...
1
vote
0
answers
66
views
Freestyle Renders Triangles but the original Mesh are Quads
I'm doing a freestyle render of this model because I want the SVG. But the result difers from the original mesh. Freestyle adds in between lines on every quad making it triangles. I've been trying to ...
0
votes
1
answer
110
views
Freestyle failure?
Below is a render of my object:
I'm using freestyle, but it has these small failures:
The freestyle settings are the defaults.
I tried to tweak the thickness, position, angle, lighting of the scene. ...
1
vote
0
answers
81
views
Freestyle Cell Shading flickering problem
I’ve made freestyle Black/White outline and for an unknown reason, some of the outlines flicker. Often I can freestyle rendering lines even if it’s behind other mesh which seems to work pretty ...
1
vote
0
answers
239
views
Has camera culling & crop to render region no effect on freestyle calculations?
I'm rendering a large environment scene of 3.000.000 triangles with freestyle outlines at high output resolutions. The geometry is optimised, textures are basic and I've done what I could to avoid ...