All Questions
7
questions
0
votes
0
answers
35
views
Inconsistent/jagged outline(?)
I'm working on something and I want to make a jagged outline similar to the outline of this 3d model. Preferably it'll change its jagged-ness each frame and it'll only encompass the exterior of the ...
4
votes
2
answers
2k
views
Non-photorealistic shading + outline in an illustration aesthetic style
I am working on a project, and I want to replicate the Charles Schulz-esque line style and grain-flavoured airbrush shading. How do I do this in the attached figures in Blender?
Any suggestions would ...
3
votes
2
answers
776
views
How to get a "smoothed" wireframe using Freestyle lines?
Let's say I have a cylinder. When I turn on smooth shading and auto-smooth, the side edges are smoothed out like this:
So the question is, can I do that on wireframes? I mean I want to hide all the ...
0
votes
2
answers
663
views
Making a flickering outline
So I haven't seen this posted anywhere. I'm trying to get a as-much-as-possible hand drawn effect. I've noticed that flickering outlines can help a lot to achieve that look. However, I've tried many ...
1
vote
0
answers
82
views
Freestyle outline similar to viewport outline?
I'm trying to make a title sequence where the text 'inflates' to wipe transition into the first scene. I'm using a curve object with an emission shader to do this and increasing bevel depth to inflate ...
0
votes
0
answers
104
views
How to get a 3d character already textured with black contours in EEVEE
I have created and textured a 3d character inside character creator 3 by reallusion and I've exported it with the blender preset in FBX format and then I've imported it in Blender 2.81. I would like ...
2
votes
0
answers
340
views
Toon Shader Programming/Noise Generation/Line Coloring
EDIT: A LOT OF IMPROVEMENTS
The file:
The output will look something like this (but in color):
(Mickey & the ship's wheel are cel objects, and the ship & grass are background objects)
CEL ...