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0 votes
0 answers
35 views

Inconsistent/jagged outline(?)

I'm working on something and I want to make a jagged outline similar to the outline of this 3d model. Preferably it'll change its jagged-ness each frame and it'll only encompass the exterior of the ...
Ineedagun's user avatar
4 votes
2 answers
2k views

Non-photorealistic shading + outline in an illustration aesthetic style

I am working on a project, and I want to replicate the Charles Schulz-esque line style and grain-flavoured airbrush shading. How do I do this in the attached figures in Blender? Any suggestions would ...
Jay Mellor's user avatar
3 votes
2 answers
776 views

How to get a "smoothed" wireframe using Freestyle lines?

Let's say I have a cylinder. When I turn on smooth shading and auto-smooth, the side edges are smoothed out like this: So the question is, can I do that on wireframes? I mean I want to hide all the ...
Liuuzaki's user avatar
0 votes
2 answers
663 views

Making a flickering outline

So I haven't seen this posted anywhere. I'm trying to get a as-much-as-possible hand drawn effect. I've noticed that flickering outlines can help a lot to achieve that look. However, I've tried many ...
Zagr's user avatar
  • 23
1 vote
0 answers
82 views

Freestyle outline similar to viewport outline?

I'm trying to make a title sequence where the text 'inflates' to wipe transition into the first scene. I'm using a curve object with an emission shader to do this and increasing bevel depth to inflate ...
DoveAnn's user avatar
  • 11
0 votes
0 answers
104 views

How to get a 3d character already textured with black contours in EEVEE

I have created and textured a 3d character inside character creator 3 by reallusion and I've exported it with the blender preset in FBX format and then I've imported it in Blender 2.81. I would like ...
Marietto's user avatar
  • 1,377
2 votes
0 answers
340 views

Toon Shader Programming/Noise Generation/Line Coloring

EDIT: A LOT OF IMPROVEMENTS The file: The output will look something like this (but in color): (Mickey & the ship's wheel are cel objects, and the ship & grass are background objects) CEL ...
chirpywiz711's user avatar