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Low quality model when export [duplicate]

how can I make a good 3d model ... This is what i made and this is when i try to open it in Unity, is there a way that i can export it in high quality...
Donkey's user avatar
  • 1
1 vote
0 answers
54 views

Blender export to FBX issue

So I created a really basic character and made a simple animation for it. The issue is when I try to export it to FBX the animation gets all scuffed up. I will attach the blend file and the images ....
itrisa's user avatar
  • 11
0 votes
1 answer
44 views

How I create a game using my 3d models?

Ive created a 3d chess board and its pieces in blender and I'm now learning python to create a playable chess game. How do I take what I've made in Blender to use them for the pieces for the game?
Kal Ec's user avatar
  • 11
0 votes
0 answers
27 views

Flipped Normals after export [duplicate]

My problem is that after I export my meshes to Ue4 it shows me that the normals are flipped. I tried both way, flipped and not flipped normals. This is what I get every time. Any tips what I might be ...
Summerfield's user avatar
0 votes
1 answer
162 views

Blender FBX/OBJ house export doesn't include interior

I'm not exactly sure how to be able to render this house mode with the interior for use in Twinmotion. I can look 'inside' the house in Blender and see materials/faces/etc, but but it goes into twin ...
Joel Hager's user avatar
0 votes
0 answers
64 views

Black lines appearing on parts of model in Tabletop Simulator but not in Blender

The weird lines are visible in Tabletop simulator but not in Blender. I tried triangulating and recalculating normals. Then I tried deleting the faces and remaking them, then triangulating and ...
Frederik Jensen's user avatar
1 vote
1 answer
1k views

Unable to select individual parts of the mesh

I've been having issues when attempting to select parts of models. Due to the software I work in, I cannot export models as an entire part due to a poly limit. Whenever I attempt to select individual ...
Clock's user avatar
  • 13
1 vote
0 answers
36 views

the convex and concave lines on the PDF

I am trying to make a paper template to make a 3D paper model. when I export the model with the paper model add-on it only shows solid black lines, I can't tell which needs to be folded in or out. ...
sunny's user avatar
  • 11
1 vote
1 answer
2k views

Blender model to .dae/.sdf with textures

I'm working on a project where I need to export a Blender model to a Gazebo model. I am able to do that, but the textures are not showing in Gazebo. I'm using Blender 2.82 and Gazebo9. To my knowledge ...
Vic Segers's user avatar
1 vote
1 answer
593 views

Creating a model for Garrys mod. How can I copy/paste my model in the edit mode to create a phys model?

I'm following this youtube tutorial but the teacher copy/pasted and continued on like nothing. I've looked around and I guess theres shift-d to duplicate but I'm really just trying to make a copy of ...
Chris King's user avatar
0 votes
0 answers
685 views

Wierd textures from importing glTF file from blender into godot - need help fixing

I exported my model shown on the first picture into a glTF binary file, but when I imported it into godot the materials got swapped into weird places. Are there any fixes for this problem? Sorry if ...
Barry Lo's user avatar
2 votes
2 answers
494 views

Modelling Bee Foundation Mould

I am having a bit of a hard time understanding why the STL export differs from what I see in my model. Currently I am trying to create a 3D printable mould to create beeswax foundation. I have ...
RodT's user avatar
  • 33
1 vote
0 answers
158 views

What unit of measurement does Blender OBJ export?

I'm trying to export my model from the Blender Imperial Unit setup into Rhino 3D Imperial Unit file. There is no option in Blender export to determine the scale. I know I can manually scale the model ...
George's user avatar
  • 117
1 vote
0 answers
108 views

Flat faces don't subdivide properly

Blender 2.81.16 I have to do a mold and I have several flat faces, and I need to reduce the face counts, also because I will use the obj file in other programs. I got to this point after working in ...
fundamental4's user avatar
1 vote
0 answers
99 views

Artifacts on stars when exporting to FBX

I've just finished a Model. When exporting to FBX (and OBJ too), the stars form some weird artifact, which you can see in the images below: The first 2 Pictures show Edit and Object view respectively,...
BBonless's user avatar
  • 101

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