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0 votes
2 answers
65 views

Mirror Reflection In GLB format

I have tried to export mirror reflection PBR. It's visible in Blender, but I couldn't export as GLB. Also I tried in babylonjs (Plugin) via export but that also doesn't work. Is there any specific way ...
Sarath's user avatar
  • 1
0 votes
1 answer
192 views

How to imprint logo into STL

Hello, I have statements and questions. I want to imprint my logo into the coins surface but whenever I upload the filed to a 3D viewer it ends up blank. How do I fix this? Also is there a way to make ...
splashworks's user avatar
1 vote
1 answer
3k views

How can i export a model on gltf format with texture?

I made a 3D model on Blender, where it shows the texture working without problem (psd file, i also tried with png format of the same image) But when i try to export it, the model can be seen on ...
beavoru's user avatar
  • 5,397
0 votes
0 answers
685 views

Wierd textures from importing glTF file from blender into godot - need help fixing

I exported my model shown on the first picture into a glTF binary file, but when I imported it into godot the materials got swapped into weird places. Are there any fixes for this problem? Sorry if ...
Barry Lo's user avatar
1 vote
0 answers
2k views

Material not appearing in Xcode

I added metal materials to my model in blender using principled bsdf shader. it looked fine in the rendered view. I exported to a .dae file and copied to Xcode following the steps in this post. when I ...
Junaid's user avatar
  • 111
0 votes
1 answer
881 views

Importing problems (*.3ds distorted / *.obj no materials)

I just bought this model from cgtrader:https://www.cgtrader.com/3d-models/vehicle/truck/volvo-vnl670-trailer-truck--2 The problem is that, for some reason, I cannot make it work in Blender. This ...
Andrei Ivascu's user avatar
3 votes
1 answer
2k views

Ogre: Alpha-Blend Texture

I'm using MakeHuman and Blender for modelling, and I'm using Ogre to display my model. There is nothing wrong with the way I load into Ogre (make an entity from the .mesh file). Most Recent Update: ...
NineToeNerd's user avatar