All Questions
7
questions
0
votes
2
answers
65
views
Mirror Reflection In GLB format
I have tried to export mirror reflection PBR. It's visible in Blender, but I couldn't export as GLB. Also I tried in babylonjs (Plugin) via export but that also doesn't work. Is there any specific way ...
0
votes
1
answer
192
views
How to imprint logo into STL
Hello, I have statements and questions. I want to imprint my logo into the coins surface but whenever I upload the filed to a 3D viewer it ends up blank. How do I fix this? Also is there a way to make ...
1
vote
1
answer
3k
views
How can i export a model on gltf format with texture?
I made a 3D model on Blender, where it shows the texture working without problem (psd file, i also tried with png format of the same image)
But when i try to export it, the model can be seen on ...
0
votes
0
answers
685
views
Wierd textures from importing glTF file from blender into godot - need help fixing
I exported my model shown on the first picture into a glTF binary file, but when I imported it into godot the materials got swapped into weird places.
Are there any fixes for this problem?
Sorry if ...
1
vote
0
answers
2k
views
Material not appearing in Xcode
I added metal materials to my model in blender using principled bsdf shader. it looked fine in the rendered view. I exported to a .dae file and copied to Xcode following the steps in this post. when I ...
0
votes
1
answer
881
views
Importing problems (*.3ds distorted / *.obj no materials)
I just bought this model from cgtrader:https://www.cgtrader.com/3d-models/vehicle/truck/volvo-vnl670-trailer-truck--2
The problem is that, for some reason, I cannot make it work in Blender. This ...
3
votes
1
answer
2k
views
Ogre: Alpha-Blend Texture
I'm using MakeHuman and Blender for modelling, and I'm using Ogre to display my model. There is nothing wrong with the way I load into Ogre (make an entity from the .mesh file).
Most Recent Update:
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