All Questions
30
questions
0
votes
0
answers
25
views
Multiple Textures House Model Export as FBX to Roblox doesn't work
Basically, I am trying to export my house model has multipules texture as a single mesh into roblox.
when I export model as fbx without joining parts into single model its looks ok.
but if I join all ...
0
votes
1
answer
47
views
Merge rectangular cubes without additional edges
I wanted to create a model in blender and export it into unreal to do something.
I first wanted to create windows on a wall with boolean generators. But it has some weird effects after being exported ...
0
votes
0
answers
53
views
When I export my model as stl file, a small part of it becomes distorted, what do i do?
When I export my model as an STL file, a small part of it becomes distorted but when I export it as OBJ it is fine. I don't know what is going wrong. I opened the STL in meshlab the problem was still ...
0
votes
1
answer
44
views
Changes in object-mode are not carried over to the slicer
I thought I solved my problem by adding Triangulate modifier. It only worked on one object. I have made a round base plate using a cylinder. I have pushed a smaller cylinder through and created a hole ...
0
votes
1
answer
192
views
How to imprint logo into STL
Hello, I have statements and questions. I want to imprint my logo into the coins surface but whenever I upload the filed to a 3D viewer it ends up blank. How do I fix this? Also is there a way to make ...
0
votes
0
answers
242
views
Merged Vertices won't save when exported. I'm going insane (Blender 2.93)
i'm using a addon to import and export .geo files, only issue that i'm having for the past 4 hours is that Merged Vertices won't save when exported.
I've done it before, i've merged vertices and then ...
0
votes
1
answer
504
views
part of mesh not rendering
New to blender, ive made a hood to add to the clothing of a character, but when i export to the programs im using for modelling its only partially rendering. Its rendering fine on blender, but ive ...
0
votes
2
answers
635
views
Export of Georeferenced 3D .obj File
I am exporting a 3D model in .obj format.I want to georeference it.
I require the export to be in the Global Coordinates System (UTM)
The problem is that I am getting coordinates like:-
v 0 0 -0
v 0 -...
0
votes
1
answer
85
views
Misshapen Mesh FBX Export
Here's the file.
Steps:
Select everything.
File ‣ Import/Export ‣ FBX (.fbx)
Turn on Selected Objects.
Export FBX
Upload character to Mixamo.
Expected:
Smooth surface
Uniform color
Results:
Areas ...
0
votes
0
answers
27
views
Flipped Normals after export [duplicate]
My problem is that after I export my meshes to Ue4 it shows me that the normals are flipped. I tried both way, flipped and not flipped normals. This is what I get every time.
Any tips what I might be ...
0
votes
0
answers
64
views
Black lines appearing on parts of model in Tabletop Simulator but not in Blender
The weird lines are visible in Tabletop simulator but not in Blender.
I tried triangulating and recalculating normals. Then I tried deleting the faces and remaking them, then triangulating and ...
1
vote
1
answer
1k
views
Unable to select individual parts of the mesh
I've been having issues when attempting to select parts of models. Due to the software I work in, I cannot export models as an entire part due to a poly limit. Whenever I attempt to select individual ...
1
vote
1
answer
2k
views
Blender model to .dae/.sdf with textures
I'm working on a project where I need to export a Blender model to a Gazebo model. I am able to do that, but the textures are not showing in Gazebo. I'm using Blender 2.82 and Gazebo9. To my knowledge ...
1
vote
0
answers
108
views
Flat faces don't subdivide properly
Blender 2.81.16
I have to do a mold and I have several flat faces, and I need to reduce the face counts, also because I will use the obj file in other programs.
I got to this point after working in ...
0
votes
0
answers
889
views
My imported .obj model is appearing as a tiny dot
I wanted to extract some models from ps2 games to blender. I followed this tutorial here: https://www.youtube.com/watch?v=iHlJ3qO4lys and got through all the steps, extracted my model exactly as shown ...