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Multiple Textures House Model Export as FBX to Roblox doesn't work

Basically, I am trying to export my house model has multipules texture as a single mesh into roblox. when I export model as fbx without joining parts into single model its looks ok. but if I join all ...
Kashif Jameel's user avatar
0 votes
1 answer
47 views

Merge rectangular cubes without additional edges

I wanted to create a model in blender and export it into unreal to do something. I first wanted to create windows on a wall with boolean generators. But it has some weird effects after being exported ...
CryForGG's user avatar
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0 answers
53 views

When I export my model as stl file, a small part of it becomes distorted, what do i do?

When I export my model as an STL file, a small part of it becomes distorted but when I export it as OBJ it is fine. I don't know what is going wrong. I opened the STL in meshlab the problem was still ...
Zainab Ejaz's user avatar
0 votes
1 answer
44 views

Changes in object-mode are not carried over to the slicer

I thought I solved my problem by adding Triangulate modifier. It only worked on one object. I have made a round base plate using a cylinder. I have pushed a smaller cylinder through and created a hole ...
Steen Madsen's user avatar
0 votes
1 answer
192 views

How to imprint logo into STL

Hello, I have statements and questions. I want to imprint my logo into the coins surface but whenever I upload the filed to a 3D viewer it ends up blank. How do I fix this? Also is there a way to make ...
splashworks's user avatar
0 votes
0 answers
242 views

Merged Vertices won't save when exported. I'm going insane (Blender 2.93)

i'm using a addon to import and export .geo files, only issue that i'm having for the past 4 hours is that Merged Vertices won't save when exported. I've done it before, i've merged vertices and then ...
IonlyWantToMergeVertices's user avatar
0 votes
1 answer
504 views

part of mesh not rendering

New to blender, ive made a hood to add to the clothing of a character, but when i export to the programs im using for modelling its only partially rendering. Its rendering fine on blender, but ive ...
PeaceSign Productions's user avatar
0 votes
2 answers
635 views

Export of Georeferenced 3D .obj File

I am exporting a 3D model in .obj format.I want to georeference it. I require the export to be in the Global Coordinates System (UTM) The problem is that I am getting coordinates like:- v 0 0 -0 v 0 -...
A.S.P's user avatar
  • 1
0 votes
1 answer
85 views

Misshapen Mesh FBX Export

Here's the file. Steps: Select everything. File ‣ Import/Export ‣ FBX (.fbx) Turn on Selected Objects. Export FBX Upload character to Mixamo. Expected: Smooth surface Uniform color Results: Areas ...
BagBak's user avatar
  • 15
0 votes
0 answers
27 views

Flipped Normals after export [duplicate]

My problem is that after I export my meshes to Ue4 it shows me that the normals are flipped. I tried both way, flipped and not flipped normals. This is what I get every time. Any tips what I might be ...
Summerfield's user avatar
0 votes
0 answers
64 views

Black lines appearing on parts of model in Tabletop Simulator but not in Blender

The weird lines are visible in Tabletop simulator but not in Blender. I tried triangulating and recalculating normals. Then I tried deleting the faces and remaking them, then triangulating and ...
Frederik Jensen's user avatar
1 vote
1 answer
1k views

Unable to select individual parts of the mesh

I've been having issues when attempting to select parts of models. Due to the software I work in, I cannot export models as an entire part due to a poly limit. Whenever I attempt to select individual ...
Clock's user avatar
  • 13
1 vote
1 answer
2k views

Blender model to .dae/.sdf with textures

I'm working on a project where I need to export a Blender model to a Gazebo model. I am able to do that, but the textures are not showing in Gazebo. I'm using Blender 2.82 and Gazebo9. To my knowledge ...
Vic Segers's user avatar
1 vote
0 answers
108 views

Flat faces don't subdivide properly

Blender 2.81.16 I have to do a mold and I have several flat faces, and I need to reduce the face counts, also because I will use the obj file in other programs. I got to this point after working in ...
fundamental4's user avatar
0 votes
0 answers
889 views

My imported .obj model is appearing as a tiny dot

I wanted to extract some models from ps2 games to blender. I followed this tutorial here: https://www.youtube.com/watch?v=iHlJ3qO4lys and got through all the steps, extracted my model exactly as shown ...
user75996's user avatar

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