All Questions
17
questions
2
votes
1
answer
2k
views
How to stop blender from generating duplicate vertices on export?
Yes, I know, use Mesh -> Clean up -> remove by distance. I did that, and in blender, it appears as if things are all fine and dandy, I made 3 cubes and made pyramids at the end, total vertex ...
5
votes
1
answer
9k
views
How can I merge these two spherical objects into a single smooth mesh?
I have two round objects as a part of my overall model. I will be exporting this model and using it in a game I am making.
Last time I did this, I had around 15 different objects in my model. I didn'...
2
votes
1
answer
1k
views
Freestyle is not exporting with the object
Here is what it looks like in Blender Render (Not Cycles).
This is how I set it up.
Basically, I'm trying to export it, but it's not including the "Freestyle" lines.
When I open up the ....
10
votes
3
answers
25k
views
Export model to show it in web-browser
I'm looking for a way of exporting my Blender model in web-browser. I noticed this very cool video with model in browser and I want to make the same site. The project was done by three.js but I'm very ...
6
votes
3
answers
5k
views
Best output file format for 3D model to Unreal engine 4
I am creating models in Blender for a game in Unreal Engine 4. What output file format is the best and I can use for this for commercial purposes?
5
votes
1
answer
1k
views
Blender models adding extra faces in Element 3d
I modeled a logo in Blender and everything is clean.
When I export an OBJ and import it into Element 3d, a few extra edges have found their way into the model.
Any ideas on why this is happening? I ...
7
votes
1
answer
10k
views
Can you export stl file from one object in one layer? [duplicate]
I had several pieces of a project in different layers. After modifying a piece in layer e.g. 4, it was selected, active and in object mode. I selected 'export', 'stl' and executed. The file ...
5
votes
4
answers
3k
views
Can a Vertex Group be saved as a separate .blend File?
I've created a model using makehuman after editing the hair mesh and recoloring the texture I would like to save this part of the model to be able to reuse it with other models.
Can a part of a mesh ...
2
votes
0
answers
148
views
When I export glb my textures turn black [duplicate]
I'm trying to export my project to glb to put on Mozilla Hubs, but after the export process, when I up to web, my model is totally black.
what would be the problem?
Pls helpp
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1
vote
1
answer
658
views
How to solidify a complex 2D Render from Pix4D for 3D printing
I have looked everywhere but cannot find exactly what i need help with so hopefully someone can help me.
I currently have this file
As you can see it is a 2D mesh generated out of a program called ...
1
vote
1
answer
3k
views
How can I get a list of all the mesh objects names in a scene? [closed]
im trying to do a batch import/export in blender
and to run my code i need the name of the mesh, so i just print all the names in a list
and run:
...
1
vote
1
answer
2k
views
Legally switching from 3DsMax to Blender [closed]
I'm trying to migrate my asset meshes from 3dsMax Student Edition to Blender so that I can ditch 3DsMax for Blender. I would like to do so legally for my non-commercial release of a project which will ...
0
votes
1
answer
79
views
How can I export my model as an FBX file and have my model be one complete piece and not multiple pieces?
I am stuck, ive tried more than a few things now to get this to work but i am unable to do so. After this i will be continuing to try and find a few more solutions anyways my model is pretty simple ...
0
votes
0
answers
226
views
Export a model containing only edges
I'm wondering if there's a way to export a model containing only edges.
I modeled the Blender camera, but I cannot import it into Unity. Any ideas?
0
votes
2
answers
1k
views
Blender export fbx file holes in mesh deformed
After learning that booleans were apparently "bad" in my past question of this same problem, I decided to learn to use the knife tool instead to cut windows and doors in my ship.
Old thread: Blender ...