Questions tagged [edges]
An edge is a line segment connecting two vertices. An edge always connects two vertices by a straight line. The edges are the “wires” you see when you look at a mesh in wireframe view. They are usually invisible on the rendered image. They are used to construct faces.
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I have two versions of my hand retopology. Is it normal to have loops like this? Which one will cause me less problems to UV unwrap?
Here is the first version of the hand retopology. I added more edge loops and changed the edge flow so it could match up with the wrist. Is it normal to have lines that look like this when I use the ...
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Face selected in edge mode selecting
blender v. 4.0.2
I made a plan then extruded using E and the edges other planes next to it. These are supposed to be the floors to my rooms in my project. But then I selected the edges, using edge ...
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How i can select inner edges of selected faces in a mesh?
I want to fill a mesh hole in a particular way that I’ve verified to rebuild a incomplete mesh, the steps I follow are:
Select inner edges around the hole
Apply Bridge Edge Loops
But I have a mode ...
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How can I preserve face corner colors when doing a limited dissolve?
I have imported a model with vertex colors and plugged the Color Attribute to BSDF. Thanks to this thread I am able to merge vertices while preserving vertex colors and face corner colors by ...
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Is this retopology worth salvaging or should I start over from the beginning?
I feel as though I have a lot of unnecessary vertices following through my model. I also have uneven amount of faces, so it's hard for me to close gaps. Some points are in the back and others a ...
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unexpected fill command behavior
Please help with an F-key command problem.
As I understand it, selecting two or more vertices, then pressing the F key should create a new edge (two vertices) or face (more than two vertices between ...
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Select N symmetrical edges in a sphere
If I'd like to select two symmetrical vertical edges in a sphere it is easy to do that manually:
Four would be easy too:
But with other divisions it could be harder to do so manually.
Is there a ...
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Problem with smooth shading a simple triangulated mesh
I'm having trouble with a relatively simple mesh – a grid that I triangulated and then shaped by using sculpt and manually moving vertices.
When smooth shading is enabled, I see a lot of artifacts ...
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Messed up topology: Do I need to fix it?
I was trying to connect the neck to the body after I tried to model the neck bones on my model. However, the no. of edges of the torso were greater than that of the neck so I messed up with the ...
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How do I make a Minecraft render similar to the graphics from trailers/teasers for updates?
Actually, I want to make the appearance of my renders close to what I presented in the pictures, I will even attach those works that I have already been able to do and which look as close as possible ...
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Problems to fill with Grid Fill
I'm relatively new to Blender. I tried a model of a gaming controller I created myself. My goal was to use the grips of a Gamecube controller because I think they fit best in the hand. I put together ...
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How can I quickly join edges/vertices with face
I'm newby to Blender and computer animation. Sometimes, I join vertices one by one to manually create 3D objects. First, I create borders of an object with vertices and edges, then join them with ...
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Where to put holding loops
I'm just making a load of shapes at the moment, figuring things out. I'm having trouble with one shape, I can't figure out where to put holding loops in order to hold this plus, but also not distort ...
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How to create a hole in a rotated face and choose the distance between the external and internal edge? [duplicate]
I want to create a square hole in a wall, but I would like the space between the external and internal edges to have a specific measurement (0.005 m). I succeeded to do it on one wall because it is ...
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I am having trouble doing retopology for the hand, and I'm running into issues
I am having trouble doing retopology for the hand. I have a few links/tutorials pulled up, but I can't seem to get it right.
As you can see here, I have 12 loops that make up the arm, and 8 loops ...