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0 votes
0 answers
103 views

Subdivision sharpening random edges

Transitioning from Maya to Blender, I'm working on a mesh in Blender 2.8 and when I apply a subdivision modifier all goes well except for one section, which seems to have frustratingly weird, ...
Abby Anderson's user avatar
1 vote
1 answer
44 views

How can I add sharp edges at the end of semicircle's vertices?

blender beginner here. I'm modelling a cap, and after doing a semicircle shaped hole, I couldn't find a way to make the lower corners of the hole sharp looking. Can anyone suggest a solution? Thank ...
panimicipanka's user avatar
3 votes
1 answer
1k views

Making panel gaps without adding edge-loops

Problem: I'm modeling a car and (unfortunately) thought too late about shutlines (panel gaps). Now, as I have my finished exterior, I've tried making the panel gaps by creating them as a separate ...
M_Sebestyen's user avatar
1 vote
0 answers
36 views

How to avoid creases on certain areas of a model when using subdivision modifier

Sharp edges Bacically while trying to sharpen edges of one part of my model it causes another part of model, which needs to be smooth, to become sharper. I understand why this is happening but I ...
user avatar
1 vote
2 answers
2k views

I want to smooth only the outer faces of a circle

I am currently working on a medal where I want a smooth the extreme outer part of it but without touching the rest especially the upper face. However even when I add one subdivision modifier, I get ...
ronin074's user avatar
  • 567
2 votes
2 answers
540 views

Subdivision surface causes problems on connected edges (bridged edge loops)

I'm pretty new to Blender and trying to model various things, but I faced a problem which I can't properly describe to find an answer, so sorry for silly question if it is. I tried to model several ...
Paul T. Rawkeen's user avatar
0 votes
2 answers
2k views

Subdivision surface - dealing with edge support loops (pinching)

I'm trying to learn subdiv modelling, but now I'm facing with some issues. That is clear, when I want to sharpen an edge or a corner I have to use support loops. My issue is: when I do that, support ...
Grey's user avatar
  • 11
2 votes
1 answer
200 views

How do I get rid of curved edges that bridge the two edge loops together in attached model below?

I have a model of a Rook, after applying a sub div modifier and creasing a few edge loops I am left with these curved edges that form the bridges between the edge loops as shown in the image. Auto ...
Kluivert Correia's user avatar
1 vote
1 answer
249 views

Problem subdividing edge loop in a model

I have this model of a rook (chess piece) and I want to subdivide the top edge loop, but as soon I try to do that it forms a weird curvy edge loop. I have attached the model along with the pictures ...
Kluivert Correia's user avatar
1 vote
1 answer
77 views

How to apply the bending effect to objects that are already beveled

I'm going to make a shape that looks like speed bumps. Make sure that the edges of the object are rounded as shown in the following picture: However, in order to bend an object using Simple deform, ...
bakuiseok's user avatar
  • 247
1 vote
0 answers
47 views

Subdivide all edges without creating new faces before applying wireframe modifier

I'm trying to model an object with a curvature, smoothen the curvature and turn it into a triangular grid. My current attempt is to triangulate, wireframe and then subdivide the object: Unfortunately,...
Random's user avatar
  • 11
0 votes
1 answer
167 views

Normal map from retopo is having artifacts, despite subsurf

I did a retopo of a mesh by hand. Now, I found it to be ok and tried to bake a normal map out of the high-res-sculpt and the retopo. I tried it with one stage of subdivision applied and without ...
user11740260's user avatar
0 votes
1 answer
2k views

What are the differences between mark sharp & edge bevel weight?

When to use "mark sharp" instead of "edge bevel weight" and vice versa ? When to use "auto smooth" instead of "shadow smooth" and vice versa ?
DisplacementMap's user avatar
0 votes
0 answers
394 views

Random sharp edges when adding the Subdivision Surface "it's made 100% out of faces with 4 vertices and there are no double faces, edges or vertices

I have this problem when adding the Subdivision Surface to my figure, it doesn't seem to smooth certain edges and I made sure that the figure was made completely out of 4 vertice faces and I also made ...
Franc Pujolar's user avatar
0 votes
1 answer
2k views

Subdivision while keeping Volume for Level of Detail

Is there a way to use the Subdivision Surface modifier on my mesh while keeping the silhouette more or less intact? The Catmull-Clark algorithm reduces the volume and the form of the mesh a lot. I ...
Felix Keßler's user avatar

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