All Questions
Tagged with edges subdivision-surface
82
questions
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103
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Subdivision sharpening random edges
Transitioning from Maya to Blender, I'm working on a mesh in Blender 2.8 and when I apply a subdivision modifier all goes well except for one section, which seems to have frustratingly weird, ...
1
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1
answer
44
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How can I add sharp edges at the end of semicircle's vertices?
blender beginner here. I'm modelling a cap, and after doing a semicircle shaped hole, I couldn't find a way to make the lower corners of the hole sharp looking. Can anyone suggest a solution? Thank ...
3
votes
1
answer
1k
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Making panel gaps without adding edge-loops
Problem: I'm modeling a car and (unfortunately) thought too late about shutlines (panel gaps). Now, as I have my finished exterior, I've tried making the panel gaps by creating them as a separate ...
1
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0
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36
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How to avoid creases on certain areas of a model when using subdivision modifier
Sharp edges
Bacically while trying to sharpen edges of one part of my model it causes another part of model, which needs to be smooth, to become sharper. I understand why this is happening but I ...
1
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2
answers
2k
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I want to smooth only the outer faces of a circle
I am currently working on a medal where I want a smooth the extreme outer part of it but without touching the rest especially the upper face. However even when I add one subdivision modifier, I get ...
2
votes
2
answers
540
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Subdivision surface causes problems on connected edges (bridged edge loops)
I'm pretty new to Blender and trying to model various things, but I faced a problem which I can't properly describe to find an answer, so sorry for silly question if it is.
I tried to model several ...
0
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2
answers
2k
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Subdivision surface - dealing with edge support loops (pinching)
I'm trying to learn subdiv modelling, but now I'm facing with some issues.
That is clear, when I want to sharpen an edge or a corner I have to use support loops. My issue is: when I do that, support ...
2
votes
1
answer
200
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How do I get rid of curved edges that bridge the two edge loops together in attached model below?
I have a model of a Rook, after applying a sub div modifier and creasing a few edge loops I am left with these curved edges that form the bridges between the edge loops as shown in the image. Auto ...
1
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1
answer
249
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Problem subdividing edge loop in a model
I have this model of a rook (chess piece) and I want to subdivide the top edge loop, but as soon I try to do that it forms a weird curvy edge loop. I have attached the model along with the pictures ...
1
vote
1
answer
77
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How to apply the bending effect to objects that are already beveled
I'm going to make a shape that looks like speed bumps. Make sure that the edges of the object are rounded as shown in the following picture:
However, in order to bend an object using Simple deform, ...
1
vote
0
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47
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Subdivide all edges without creating new faces before applying wireframe modifier
I'm trying to model an object with a curvature, smoothen the curvature and turn it into a triangular grid.
My current attempt is to triangulate, wireframe and then subdivide the object:
Unfortunately,...
0
votes
1
answer
167
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Normal map from retopo is having artifacts, despite subsurf
I did a retopo of a mesh by hand. Now, I found it to be ok and tried to bake a normal map out of the high-res-sculpt and the retopo. I tried it
with one stage of subdivision applied
and without ...
0
votes
1
answer
2k
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What are the differences between mark sharp & edge bevel weight?
When to use "mark sharp" instead of "edge bevel weight" and vice versa ?
When to use "auto smooth" instead of "shadow smooth" and vice versa ?
0
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0
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394
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Random sharp edges when adding the Subdivision Surface "it's made 100% out of faces with 4 vertices and there are no double faces, edges or vertices
I have this problem when adding the Subdivision Surface to my figure, it doesn't seem to smooth certain edges and I made sure that the figure was made completely out of 4 vertice faces and I also made ...
0
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1
answer
2k
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Subdivision while keeping Volume for Level of Detail
Is there a way to use the Subdivision Surface modifier on my mesh while keeping the silhouette more or less intact? The Catmull-Clark algorithm reduces the volume and the form of the mesh a lot. I ...