Questions tagged [color]
Questions centered around how color is specified, calculated, represented, applied, or processed in Blender. This is not for use as a generic tag. Questions may include topics such as color space, color depth, RGB, CMYK, hue, saturation, brightness, Lab color, hexadecimal color.
130
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EXR color difference to PNG
To avoid the problems that PNG has with fire Transparency, I exported the images in EXR format, but when I compare them to the PNG counterpart, the colours in the EXR image are way to blown out.
Why ...
28
votes
1
answer
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What is the the ASC-CDL node?
The color balance node in the compositor can be switched to use the ASC CDL
How is it used?
How is this different from Lift/Gamma/Gain?
How do the Offset, Power, Slope options affect the image?
3
votes
1
answer
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Rendered image shows visible "line strokes" artefacts
If I just render the default cube it will look like this:
It is rendered with color depth 16. I can see there are artefacts consisting of visible "line strokes" on some of the cube faces.
The bands ...
25
votes
4
answers
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Mix colors from different objects at collision (Rigid Bodies and Particles)
This will be a pretty complex question, many areas will be connected to it but it is for sure focused on one main problem. I'm not sure is it possible without heavy scripting and I didn't found ...
16
votes
1
answer
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Are there significant differences between Filmic shipped with Blender and its development version?
I've just read that Filmic is not completely implemented: https://developer.blender.org/D2659.
Notes:
The results appear to be identical to the original Filmic config, but I left out some ...
4
votes
1
answer
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New Hair Curves: Getting color from emitter object?
In short: I need a method to get the new hair curves system to get the color from the emitter mesh, just like a regular hair particle system works. With a particle system, you can easily just set the ...
30
votes
1
answer
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Physical iridescence in Cycles?
Having recently seen the Siggraph paper A Practical Extension to Microfacet Theory for the Modeling of Varying Iridescence, I of course said to myself "I have to have this in Blenderrrrr!" and started ...
4
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2
answers
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Per face vertex coloring
In blender you can color the vertexes. But is there a way to color the faces so the faces have only one color instead of the colors being interpolated based on the colors of the surronding verticies. ...
0
votes
2
answers
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If each cube here represents a pixel, what is the fastest way to change its color so it looks exactly like the 2d image?
Hi people, my goal here is to read the 2D images pixel intensity and transfer those values to the corresponding cubes I made in Blender. The image is 28px by 28px.
My first question is if I already ...
18
votes
1
answer
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Color vs. Non-Color data
I was always under the assumption that turning an image to "Non-Color data" that is was converting it to greyscale. Playing around with normal maps it doesn't seem to be doing that at all. So what is ...
6
votes
4
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Changing colours precisely, procedurally
I assumed this had been asked before but can't find anything that does what I need.
I have an image texture (a png) which uses 18 different colours. I want to be able to use the shader editor to ...
2
votes
2
answers
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Render solid color in Eevee
I wan't to create a segmentation map for machine learning.
For that I have a list of colors like:
clouds #aaaaaa
cow #4f445b
grass #1dc331
It is from ...
2
votes
1
answer
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Blender 2.8x - Particle Color based on actual color of emitter
Looking for a way to set the color of each particle to the exact color from where it was emitted.
Trying to make a 2d image plane dissolve effect.
Checked this thread but its not doing what I am ...
1
vote
3
answers
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How to change colors during animation?
Can anybody help me with changing colors of a mesh in animation? When I change the color and set the keyframe, the last modified color of the mesh is applied on all previous keyframes.
When I press i ...
1
vote
1
answer
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After updating to 2.81, my previous works (done in 2.80) doesn't show colors
This image is what's supposed to look like in Edit Mode/Object Mode(although I still can make these screenshots even after the update by pressing F12 which is rendering) but the following is what my ...