All Questions
327
questions
1
vote
1
answer
326
views
The render image is stretched along with the viewport camera
This is what it looks like from the camera view. this happened when I was aplying scale to my objects.
This happened when I was aplying scale to my objects.
1
vote
1
answer
34
views
Why can't I move my camera while in camera mode?
I just started a new project and for some reason when I'm in camera mode, there's no square/rectangle to show what would be in the rendered view and I can't move the camera in camera mode. I can move ...
3
votes
2
answers
731
views
Camera movement gives me motion sickness and nausea
I‘m fairly new to Blender and I really love the program. But unfortunately, I get motion sickness after 20 minutes or so. It has to be related to the rotational movement of the camera when modelling/...
0
votes
3
answers
248
views
Got a low solve error, but 3d markers are not aligned to the 2d track points in the footage?, not even close?
So I'm trying to track a vertical video shot on my phone, with image sequence. Successfully tracked it with 10 track points, and checked each point manually and they're visually perfect or atleast ...
0
votes
1
answer
25
views
How to change location and rotation of view in blender evenly
From Orthogonal view (eg. hitting 1 on the numpad) I want my view in Blender (not the camera) to change the position in terms of location and rotation so that it rotates both along a fixed radius and ...
2
votes
1
answer
293
views
Extract objects/points inside camera view frustum
I'm trying to extract objects/points (region of point cloud) inside a camera view frustum. In this case, i set up a proper camera position and rotation. And i'd like to have those partial objects ...
0
votes
4
answers
4k
views
How to switch back to default view after switching to camera view in blender 2.92
I am using the awesome Blender 3d Software
I can switch to camera view using ctrl+alt+0
But how to switch back to normal view which was earlier before navigating to camera view
0
votes
1
answer
948
views
All geometry looks glitchy in viewport in Blender 2.8
I'm using Blender 2.8 (release, not beta) for my new project and after adding some objects (just as placeholders, no complex geometry) all geometry around edges looks strange.
This however doesn't ...
0
votes
0
answers
12
views
How to prevent exiting camera viewpoint when rotating (but still allow pan and zoom)
I am using reference cameras that have background images. I want to be able to prevent the view from exiting the camera viewpoint and reverting back to a free perspective camera.
I do not want to lock ...
3
votes
1
answer
90
views
How to lock the view to stay in camera view?
I'm on camera view right now and sometimes I click and drag in the viewport (rotate the view accidentally) which will make it exit from camera view and switch to perspective view. Is there any way ...
4
votes
2
answers
281
views
Why Does Viewport move on Ctrl+Alt+Numpad0 press?
When I have Lock To 3D Cursor enabled and use Shift+RMB on a random surface of an object to move the 3D Cursor to that clicked position, then move and zoom around, my viewport shifts and captures a ...
0
votes
0
answers
17
views
Focal length and clip end constantly reset
I am having a problem (only recently) where my focal length and clip end settings randomly reset to their default values in edit mode. I'll change them, and then after a few operations they'll be back ...
0
votes
1
answer
230
views
Weird behavior trying to pan in 3D Viewport
Hello I'm recently getting back into Blender after a very long break.
One of the issues I'm facing is weird behavior trying to pan in the Viewport.
When use the following command to pan: Shift key + ...
1
vote
1
answer
57
views
How to align the camera precisely to an image plane
I have an image plane and a camera of the exact same dimensions. I would like to precisely align the edges of the camera view to the edges of the plane.
How do I do this?
0
votes
1
answer
1k
views
Figuring out FOV and Angle for a Reference? How to use a Reference Image?
I want to start modeling a character from multiple references. The original references are just images of the character and are NOT standard references - which means I should calculate the Angle of ...