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2 votes
0 answers
408 views

3D world to 2D image transformation with equidistant camera model

I'm currently implementing a simulation, where a 3D point needs to be transformed to a fisheye image with the equivalent of Blenders 'PANO' camera and the equidistant camera model. Does anyone know ...
Roman's user avatar
  • 21
0 votes
2 answers
1k views

How to get 3D points of a Mesh in world space coordinates? [duplicate]

I have a blender file with this scene (below) seen from the camera. Now I need to get the 3D points of the mesh (the doughnut) in world space according to the camera perspective, pragmatically. ...
Radwa Khattab's user avatar
9 votes
1 answer
4k views

Blender's "Right" View is actually a "Left" view? "Front" view is actually "Back"?

I'm working with a bunch of tools that each have separate coordinate systems and I'm having some confusion about Blender. For example, add a Monkey to a scene and then examine the Quad view. You ...
aardvarkk's user avatar
  • 213
4 votes
1 answer
3k views

How do I get a python reference to the viewport camera? [duplicate]

I want do draw a line from one point to another using the blender opengl functions provided in bgl. Both points are in world coordinate system. I found a function in ...
Miguellissimo's user avatar