All Questions
15
questions
0
votes
1
answer
19
views
spline alembic animation not working in cycles render
1st image is the rendered image where the Alembic spline animation are not working and 2nd is the screenshot of the viewport at same frame where splines Alembic animation is working.
How to make sure ...
1
vote
0
answers
101
views
Locked Camera View
I have locked myself into camera view/am restricted to viewing my sculpture from the camera viewport only, and am unable to exit this mode despite following the advice I have found on this subject on ...
0
votes
1
answer
38
views
How can I apply the material from a picture to a mesh (from the view of the camera)?
I have a very simple plane in my 3d workspace and I want to apply a texture from a picture to the plane and I want to keep the texture just as the camera sees it (of course :) )
How do I do this?
0
votes
2
answers
299
views
How can I prevent silhouette changing when modeling in orthographic
I am modeling a head using a reference image and have realized that the silhouette of the character in perspective is completely different from the silhouette of the character's front orthographic ...
1
vote
1
answer
44
views
How to set more cameras into different multiple image reference?
I'll explain it short, How does This work like if I want add different image on cam 2, but I don't want have same image from cam 1?
0
votes
0
answers
355
views
Why does Blender "click through" my mesh?
https://i.sstatic.net/00sT5.jpg
Blender seems to be getting the ray trace completely wrong here and ignoring/"clipping through" the mesh. I'm pressing CTRL + RMB to create a new vertex but ...
0
votes
1
answer
1k
views
Figuring out FOV and Angle for a Reference? How to use a Reference Image?
I want to start modeling a character from multiple references. The original references are just images of the character and are NOT standard references - which means I should calculate the Angle of ...
0
votes
2
answers
1k
views
Model looks strange when zoomed out
The head of my character looked completely fine as I sculpted it in perspective view. Obviously, adding the body required me to zoom out to view the entire model. By doing this, however, the head that ...
0
votes
1
answer
4k
views
Object in the back, visible in the front
In the 3D view I have a tree behind a house, but despite that the tree is behind the house and way back in the scene, it's just in front of the camera! How come it's like this? I have used a skin ...
1
vote
0
answers
43
views
Visual artifacts when seeing an object form afar in Edit Mode [duplicate]
I'm trying to model a double sided cabinet using metric units (if thats helpful) and I'm seeing both inside and outside faces without enabling wireframe mode or something like this. Does anyone know ...
2
votes
3
answers
776
views
Blender 2.77 - how to have my default workspace always with top, left, right, perspective like 3D studio max?
I am new in Blender 2.77, when i open it, i always get one view point "User Persp" how can i see at once left, top, right and perspective views? (like in 3d Studio max there is 4 view point in one GUI)...
1
vote
0
answers
25
views
Why can I see through a face when another is close? [duplicate]
When I have two faces that are close together I can see through face in front depending on the several factors.
The camera's zoom impacts this a lot. The farther zoomed out I am the worse this is.
...
0
votes
0
answers
48
views
How to bring always the front of view of a 2D animated character? [duplicate]
What can I do to animate a character showing only its front of view ? The problem is that it is done in two dimensions and when the camera shows it obliquely, is not good. how can I configure the x ...
8
votes
1
answer
19k
views
I don't know how I locked "view offset", but how do I unlock it? [duplicate]
When I attempted to navigate within the 3D viewport by using the CTRL-numpad options, it didn't seem to work, and I noticed a message in the communication part of the main header that gave the usual ...
8
votes
1
answer
33k
views
Active camera have a short view distance,how do I increase it? [duplicate]
For some reason when I render or turn into active camera mode the mesh obj disappear as I move farther. I need help on how to increase that view range.