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0 votes
1 answer
19 views

spline alembic animation not working in cycles render

1st image is the rendered image where the Alembic spline animation are not working and 2nd is the screenshot of the viewport at same frame where splines Alembic animation is working. How to make sure ...
Shivani Sabnis's user avatar
1 vote
0 answers
101 views

Locked Camera View

I have locked myself into camera view/am restricted to viewing my sculpture from the camera viewport only, and am unable to exit this mode despite following the advice I have found on this subject on ...
Paper Tiger's user avatar
0 votes
1 answer
38 views

How can I apply the material from a picture to a mesh (from the view of the camera)?

I have a very simple plane in my 3d workspace and I want to apply a texture from a picture to the plane and I want to keep the texture just as the camera sees it (of course :) ) How do I do this?
Pro Effects MAX's user avatar
0 votes
2 answers
299 views

How can I prevent silhouette changing when modeling in orthographic

I am modeling a head using a reference image and have realized that the silhouette of the character in perspective is completely different from the silhouette of the character's front orthographic ...
Zenoctra's user avatar
1 vote
1 answer
44 views

How to set more cameras into different multiple image reference?

I'll explain it short, How does This work like if I want add different image on cam 2, but I don't want have same image from cam 1?
Logan Freeman's user avatar
0 votes
0 answers
355 views

Why does Blender "click through" my mesh?

https://i.sstatic.net/00sT5.jpg Blender seems to be getting the ray trace completely wrong here and ignoring/"clipping through" the mesh. I'm pressing CTRL + RMB to create a new vertex but ...
William's user avatar
  • 33
0 votes
1 answer
1k views

Figuring out FOV and Angle for a Reference? How to use a Reference Image?

I want to start modeling a character from multiple references. The original references are just images of the character and are NOT standard references - which means I should calculate the Angle of ...
user75501's user avatar
0 votes
2 answers
1k views

Model looks strange when zoomed out

The head of my character looked completely fine as I sculpted it in perspective view. Obviously, adding the body required me to zoom out to view the entire model. By doing this, however, the head that ...
MooKorea's user avatar
  • 110
0 votes
1 answer
4k views

Object in the back, visible in the front

In the 3D view I have a tree behind a house, but despite that the tree is behind the house and way back in the scene, it's just in front of the camera! How come it's like this? I have used a skin ...
3D-kreativ's user avatar
1 vote
0 answers
43 views

Visual artifacts when seeing an object form afar in Edit Mode [duplicate]

I'm trying to model a double sided cabinet using metric units (if thats helpful) and I'm seeing both inside and outside faces without enabling wireframe mode or something like this. Does anyone know ...
Nikos Makris's user avatar
2 votes
3 answers
776 views

Blender 2.77 - how to have my default workspace always with top, left, right, perspective like 3D studio max?

I am new in Blender 2.77, when i open it, i always get one view point "User Persp" how can i see at once left, top, right and perspective views? (like in 3d Studio max there is 4 view point in one GUI)...
YumYumYum's user avatar
  • 123
1 vote
0 answers
25 views

Why can I see through a face when another is close? [duplicate]

When I have two faces that are close together I can see through face in front depending on the several factors. The camera's zoom impacts this a lot. The farther zoomed out I am the worse this is. ...
Zamithal's user avatar
0 votes
0 answers
48 views

How to bring always the front of view of a 2D animated character? [duplicate]

What can I do to animate a character showing only its front of view ? The problem is that it is done in two dimensions and when the camera shows it obliquely, is not good. how can I configure the x ...
Marietto's user avatar
  • 1,377
8 votes
1 answer
19k views

I don't know how I locked "view offset", but how do I unlock it? [duplicate]

When I attempted to navigate within the 3D viewport by using the CTRL-numpad options, it didn't seem to work, and I noticed a message in the communication part of the main header that gave the usual ...
brasshat's user avatar
  • 5,446
8 votes
1 answer
33k views

Active camera have a short view distance,how do I increase it? [duplicate]

For some reason when I render or turn into active camera mode the mesh obj disappear as I move farther. I need help on how to increase that view range.
TXS's user avatar
  • 221