All Questions
327
questions
0
votes
1
answer
90
views
Struggling with camera border in the viewport
I've tried changing the resolution but the problem isn't resolved even on the default resolution. The camera is stuck like this
I'm trying to revert it back to this (highlighted border)
0
votes
0
answers
72
views
Grease Pencil - preview ignores canvas settings?
When previewing grease pencil (before pen release), the Origin/3D Cursor/Ortho drawing planes do not render properly. It looks like the preview is stuck on "View" but renders correctly on ...
0
votes
1
answer
85
views
Numpad shortcuts alternatives
I'm following a Tutorial that requires me to use the Ctrl + Alt + Numpad 0 to adjust the camera.
On my type of Laptop Keyboard, I do not have the Numpad keys.
Is there an alternative to that shortcut?
0
votes
0
answers
43
views
Problem with camera warping the background In Blender
I am really struggling with the following problem :
I am making an animation and for some reason my camera does not view ( deforms-warps ) the background(studio set as seen in the picture ) and ...
0
votes
1
answer
230
views
Weird behavior trying to pan in 3D Viewport
Hello I'm recently getting back into Blender after a very long break.
One of the issues I'm facing is weird behavior trying to pan in the Viewport.
When use the following command to pan: Shift key + ...
0
votes
1
answer
71
views
How do I reverse engineer the camera position from a single image with the matching 3D model?
I'm trying to recreate a render of a 3D model, and one of my first steps, I figured, was positioning the camera in the correct spot. I'm not really sure the best way to approach this.
I've heard of ...
0
votes
0
answers
107
views
How to invert the Y-Axis control of the camera view when pressing "R" "R"
When I am in the camera viewport and press "R" "R" to rotate the camera. I get this type of cursor.
When looking around, my control is inverted (up goes down, down goes up). How ...
1
vote
0
answers
317
views
Finding a camera position based on an image and a 3d model of the same scene
I'm new here, I really hope what I'm asking is possible, thanks for your help in advance.
I have an image from a security camera and a photogrammetry 3D model of the same scene. I want to find the ...
1
vote
0
answers
358
views
Blender crashing when trying to access the viewport shader in blender version 3.5 [closed]
I am still new to the hardware aspect and using 3D software such as blender .My specs on my desktop is just the bare minimum but it could run blender viewport shading with default settings on version ...
1
vote
1
answer
32
views
Problem with flatbed cameras
2]2I am new to blender, I am currently doing a camera tracking on a bezier. But the problem is that when I choose the target for the camera constraint it becomes flat. And the view does not render ...
2
votes
1
answer
33
views
Is there a function that acts like a camera in the viewport?
The example is a car on a highway. Keyframed at 2 points and a camera parented to the car. When viewing from the camera the car is in frame. When viewing from the viewport the car flies by.
Is ...
0
votes
1
answer
77
views
How to make subtle Camera movements?
Not a very specific question, I'm just looking for tips on making sweet subtle camera movements, the smooth kind that those RnD showreels have.
My camera game is horrible rn, It's the one thing ...
0
votes
1
answer
320
views
How do I Parent a Camera to a Empty with only one axis as a constraint?
As you can see in the above example, the create parent with transform is making the camera move in all the rotation and location keys, I want the camera to move only specifically for the Z axis of the ...
0
votes
0
answers
603
views
Camera numpad "0" key not working
This only started happening recently. My Numpad 0 key won't enter the "Camera mode" when pressed anymore on the viewport. Does anyone know why this is happening? I am currently using Shift+` ...
1
vote
0
answers
295
views
Converting a weak perspective Camera (SMPL) to a orthographic/perspective projection model
I am currently trying to import and parse outputs from the SMPL/VIBE model into Blender. The goal is to overlay the predicted mesh/armature on the original image and render it in blender similar to ...