All Questions
100
questions
0
votes
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answers
28
views
Scale issue when opening glb export in gltf-viewer
When I import my glb export to gltf-viewer it gets enormous, scale issue, I need to use such animated character from Mixamo for an AR project.
Would really appreciate some help, Link for 3D animated ...
1
vote
1
answer
75
views
How to select only deformation bones?
Is there a way to select all bones from the vertex group of the mesh?
I have too many overlapping bones that are very tedious to work and some are non-deformer which I wanted to hide and only work ...
0
votes
0
answers
39
views
How do I move a Pose Bone on its local axis?
All I want to do is move the active pose bone on its local z axis with a line of code.
I tried many things, but no matter what I can only get it to move in world space or move the whole armature in ...
0
votes
1
answer
17
views
Moving an EditBone along a local axis in Python
I'm attempting to write a script that helps automate rig creation for a specific type of armature, and the current minor issue I'm having is that I would like to create a pole target with as minimal ...
0
votes
0
answers
12
views
When i set obj parent as bone, it's just jumping away from last position
Before:
After:
Code:
...
3
votes
1
answer
175
views
How is a bone's roll defined?
Background
I have a number of bones defined as positions + rotation quaternions.
In blender I understand bones are defined as a head, a tail and a roll. With the head -> tail vector being the ...
1
vote
1
answer
109
views
Script to add a driver to "hide" a bone
I'm tryng to write a script that adds a driver to some bones automatically. But I'm facing some problems with the property "hide".
I want to add the driver into the property "Hide" ...
1
vote
0
answers
73
views
How to programmatically find a "Y" pose such that it is the inverse of another "X" pose in relation to the T-pose?
That is, if I "Apply" the armature modifier of the "Y" pose onto the mesh then if I now link that mesh to the armature of the "X" pose the mesh should look like the ...
0
votes
0
answers
33
views
Mesh do not properly copy movement of the armature
I have an armature with a hierarchy of bones animated in a specific manner. The animation is obtained with use of EasyMocap and Python. My goal is to import individual meshes that resemble bones (like ...
1
vote
1
answer
88
views
Copy right side bone's constraint parameter as driver and paste it on counterpart of left side bone
There are lots of bones and right side bones and left side bones have same constraint. I always copy right side bones constraint parameter as driver and paste them on same parameter of left side bones ...
0
votes
1
answer
62
views
Coding: parenting 1 bone to another bone
I'm trying to make an addon for blender, but I'm having some difficulty with it I'm trying to use a script to select 2 specific bones with a certain name pattern and then parent the first bone to the ...
0
votes
1
answer
95
views
Simple armature creation script results in a crash when attempting to set bone parenting
My full script is more complex than this, but the issue I'm having can be reproduced with these 9 lines of Python code that create an armature with a single bone:
...
1
vote
1
answer
83
views
The results of python scripts and python console are different?
I'm running a script to create a bone and rotate it by setting rotation_euler of the PoseBone. But I got wrong results from the scripts.
My scripts code:
...
1
vote
1
answer
679
views
How to move and resize a bone in Python such that the head and the tail are at a certain global position?
I want to move and resize a bone by setting the coordinates of the head of the bone and the tail of the bone explicitly.
For example, let's say that these are my coordinates of my bone head:
...
3
votes
2
answers
222
views
How can I search to see if there's more than one bone with a certain name?
I've already figured out the code for finding bones by their name. I just need to know if there's more than one bone that meets this criteria (for example the words: "hand", "ik", ...