Skip to main content

All Questions

0 votes
0 answers
28 views

Scale issue when opening glb export in gltf-viewer

When I import my glb export to gltf-viewer it gets enormous, scale issue, I need to use such animated character from Mixamo for an AR project. Would really appreciate some help, Link for 3D animated ...
Aaron Cachia's user avatar
1 vote
0 answers
73 views

How to programmatically find a "Y" pose such that it is the inverse of another "X" pose in relation to the T-pose?

That is, if I "Apply" the armature modifier of the "Y" pose onto the mesh then if I now link that mesh to the armature of the "X" pose the mesh should look like the ...
aldu's user avatar
  • 11
1 vote
1 answer
679 views

How to move and resize a bone in Python such that the head and the tail are at a certain global position?

I want to move and resize a bone by setting the coordinates of the head of the bone and the tail of the bone explicitly. For example, let's say that these are my coordinates of my bone head: ...
Jack Gordon's user avatar
1 vote
0 answers
147 views

How to get euler/quaternion rotation from matrix?

I have 2 bones and I want to copy the rotation of one bone to another using only rotation_quaternion or rotation_euler to assign ...
cak3_lover's user avatar
3 votes
3 answers
1k views

How to get global rotation of a bone with respect to global planes of axis via python?

I'm simply trying to find the global rotation of a bone in pose mode using python i.e. what angle a bone makes with the global axis? The closest I've come is: ...
cak3_lover's user avatar
0 votes
1 answer
122 views

How to apply one pose after another via scripting?

I have 3 poses: Default , Location , Rotate & I need to execute them in that order, like ...
cak3_lover's user avatar
1 vote
1 answer
2k views

bpy.types.Bone.matrix vs matrix_local

According to the doc: matrix 3x3 bone matrix matrix_local 4x4 bone matrix relative to armature I guess matrix_local is the full transform matrix that describes ...
Lai Yu-Hsuan's user avatar
  • 2,022
1 vote
0 answers
140 views

Bone matrices manipulating problem

So I'm trying to convert additive animations to a weird format that Source engine uses: instead of offsetting the bone relative to its local space, it uses whole armature's origin point for that. All ...
Manndarinchik's user avatar
0 votes
2 answers
2k views

Rotate bone using python

I'm struggling with a rather straight forward operation - rotating a bone. There are tons of examples but can't seem to get it working. I need to rotate the bone in edit mode (if it's mode specific ...
Thabang's user avatar
2 votes
1 answer
1k views

How do I set the bone length after setting a new bone matrix?

In version 2.77a; the docs show that the edit_bone.matrix is no longer read only, but a note warns "does not include bone length". Luckily, ...
majidarif's user avatar
2 votes
2 answers
3k views

Set a bones matrix to a custom matrix

I have a script in which I compute a custom matrix for each bone of a skeleton. I know I have switch to edit mode but then I read that the property edit_bone.matrix ...
WorldSEnder's user avatar
  • 1,626
5 votes
2 answers
3k views

How can a bone's tail be changed by a script?

I want to calculate a rotation matrix from two vectors, in order to check the steps are correct I have setup 3 armatures. A reference bone (arm_org), One that is directly rotated by applying a ...
stacker's user avatar
  • 38.7k