All Questions
100
questions
0
votes
2
answers
517
views
Edit bones transformations with no context use
How to edit bones transformations while staying in blender "data" approach.
(no use of context)
getting this error :
AttributeError: bpy_struct: attribute "matrix_local" from "...
1
vote
1
answer
2k
views
bpy.types.Bone.matrix vs matrix_local
According to the doc:
matrix
3x3 bone matrix
matrix_local
4x4 bone matrix relative to armature
I guess matrix_local is the full transform matrix that describes ...
0
votes
1
answer
147
views
Scripting: Is vertex weight a proper way to store extra information on vertices?
I'm making an addon and I need to store some extra information on vertices. The natural way to do this seems to be generating a group and set weights of vertices in it. But I read this from the ...
1
vote
0
answers
201
views
CGMatter Facial motion capture tutorial - script error
I am working on the facial animation following the cgmatters tutorial: https://youtu.be/uNK8S19OSmA
Everything works fine except script from the end of the video. I have more than 200 trackers so im ...
0
votes
1
answer
689
views
How to match FK bone to IK bone via script?
I'm trying to make an IK to FK script, so I would like to have the FK bones align with the IK bones. What would be a good way to go about it?
I tried doing something like this:
...
0
votes
2
answers
731
views
Renaming Animation Channels with a Script for dummies
Say I have a channel called:
pose.bones["mixamorig:LeftShoulder"].rotation_quaternion
But I need it to be:
...
2
votes
0
answers
393
views
How to import bone locations form a text file?
I've used a script to extract my bones location to a text file and I was wondering if I could use this text file to import the locations to a new project in blender using another script.
Keep in mind ...
1
vote
0
answers
140
views
Bone matrices manipulating problem
So I'm trying to convert additive animations to a weird format that Source engine uses: instead of offsetting the bone relative to its local space, it uses whole armature's origin point for that. All ...
0
votes
2
answers
2k
views
Rotate bone using python
I'm struggling with a rather straight forward operation - rotating a bone. There are tons of examples but can't seem to get it working.
I need to rotate the bone in edit mode (if it's mode specific ...
0
votes
1
answer
1k
views
toggle Object Mode <-> Pose Mode by script code
I want to toggle Object Mode to Pose Mode by script code, because I usually run blender in Object Mode but sometimes I need to add some keyframes while I run blender. that is why I want to toggle ...
0
votes
1
answer
2k
views
'Bone' object has no attribute 'constraints'
I'm trying to code a script that will copy the rotations of the bones from one rig to another on all the bones
...
0
votes
1
answer
867
views
Make bone roll match a face/vertex normal?
I am working on a script that generates bones down an edge or face loop. I have figured out how to create a bone and move its head and tail into position at the top and bottom of a face, or onto a ...
0
votes
1
answer
1k
views
Select tail of a bone with Python
I am new to python and need to select the tail of a bone in edit mode with python. I was used this script but it doesn’t select the tail of a bone:
...
2
votes
1
answer
705
views
Setup bones on cloth sim so that you can transfer it to Unity via FBX export
So, I would like to have this happen with a script for each vertice of an object:
I just couldn't to make it work :/ Except only some parts of it (scripts found from everywhere).
Building blocks:
Add ...
1
vote
0
answers
741
views
How to script an animation based on 3d joint data?
I have looked at the other questions that have been posted here and I am very sorry that this is such a similar question AGAIN but none of the issues solved it for my issue.
I am working on an ...