In blender cycles the world emits light, so the preview shows the objects illuminated by the world light but when I bake the texture ends up black, how do I enable this world light to be in the bake?
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$\begingroup$ related: blender.stackexchange.com/questions/28491/… $\endgroup$– user1853Commented Jan 30, 2016 at 1:59
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$\begingroup$ I am new to blender, it's difficult to understand how to do this using the link in your comment, can you explain the steps to enable the world light in the bake? $\endgroup$– porenteCommented Jan 30, 2016 at 2:26
2 Answers
Second edit, I finally found the cause of the problem, I have in blender 2 objects, one is engulfing the other this engulfer is a tube with a weird shape, the thing was that I had this tube as "restrict from viewport visivility", in the "preview" the tube was not affecting the rendered image but in the "bake" it was, can this be considered a bug?
You can disallow this tube from rendering by going to properties - object tab - cycles setting and turn off camera. Hope this helps