Whenever I use the Instance on Points node to create instances of an object on a surface I find that the instances will change size and distort when I change the size of the object that I apply the Geometry Nodes modifier to.
I would like to create my geometries in a way that is scale invariant, i. e. the instances have an absolute size and will just change in number when I change the size of the object.
Is there any easy way to achieve this?