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I'm trying to displace a surface with geometry nodes then make an instance out of it like this: enter image description here

But when I instance this plane the noise repeats like this:

enter image description here

If I try to apply the displacement after the instances are made it will then look like this:

enter image description here

No matter what I do I can't get both of these to make something that looks like this:

enter image description here

Is there a way to apply displacement to these instances to achieve the above result? These are my nodes:

enter image description here

enter image description here

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1 Answer 1

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I found a solution!

Using the Realize Instances node will not make a instance of the plane but a duplicate instead. this will "realize" the instance and turn it into individual mesh.

The reason the noise would repeat in a pattern way was because it was making a copy of that mesh, so by turning the instance into real mesh the noise now would apply as expected

enter image description here

enter image description here

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