The document discusses establishing a policy for the Carson City Library's new 3D printers, including introducing patrons to innovative technologies, only allowing lawful uses, and providing examples of other library 3D printing policies which restrict prohibited content and set procedures for design submission and cost recovery.
3D printing involves using digital files and additive processes to create physical objects by laying down successive layers of material. It starts with a 3D digital design which is then sliced into layers and used by the 3D printer to extrude or bind material to build the final object layer by layer. There are several technologies used in 3D printing including selective laser sintering (SLS) and fused deposition modeling (FDM). 3D printing has applications in industries like healthcare for prosthetics, aerospace for aircraft parts, and automotive for prototypes. As technologies advance, 3D printing is expected to significantly impact manufacturing.
The PAST Foundation provides teachers with tools and programs to deliver meaningful STEM education to every learner. Their toolkit and Knowledge Capture program allow entire communities to transform classrooms and involve community members in student success. Elliot Mork's work at PAST focuses on understanding communities through ethnographic research to inform policy and drive successful educational transformations. He discusses how 3D printing and CNC machines can be applied in educational settings to engage students through hands-on projects that develop important skills. Various free and paid software and machines are introduced to provide starting points for implementing 3D printing and CNC routing in classrooms.
3D printing, also known as additive manufacturing, is a process of making 3D objects from a digital file by successively adding material layer by layer under computer control. It works by slicing a virtual 3D model into thin horizontal layers and then producing the object by depositing one layer at a time. Applications of 3D printing include producing design prototypes, models for education, and customized medical implants and prosthetics. While the technology offers advantages like customization, there remain challenges to address such as cost, speed, and intellectual property issues.
This document discusses the benefits of digitizing archival materials such as books, newspapers, photographs, and manuscripts that are fragile or at risk of damage from heavy use. It outlines several initiatives by the Rochester Public Library to make parts of its collection more accessible online, including digitizing photographs, maps, and genealogical records. The document also discusses important considerations for digital projects such as rights, costs, staffing needs, formats, and ensuring long-term access to and maintenance of the digital files.
The document discusses the potential of 3D printing and provides an overview of its current state. It describes 3D printing as a process that builds physical objects from digital models in successive thin layers without the need for tools. The document outlines several benefits of 3D printing such as high levels of customization, reduced transportation needs, and less waste. It also discusses trends like its applications in various industries, declining costs and improving quality, and emerging techniques like 4D printing. However, the document notes some challenges like surface finish and speed that still need improvement.
Introduction and overview of 3d printing for higher education. Built for a June 2015 NERCOMP workshop, http://nercomp.org/index.php?section=events&evtid=430.
3D printing has become widespread on college campuses, with many schools consolidating printers in centralized labs for cost savings and student accessibility. These labs offer students experience with 3D printing across disciplines from engineering to art and biology. Schools employ various fee structures for student use of the printers and materials, from no fees to fees based on material volume or type of printer used. Some schools outsource printing to external companies to avoid infrastructure costs or access specialty materials.
This slideshow was compiled according to specs provided by my eCommerce professor. We were tasked with picking an area of technology that was of interest. I have always been fascinated by 3D Printing and I feel that it is a technology that will be greatly expanded in the next 10 years.
The document provides an overview of 3D printing including what it is, the different 3D printing processes, common 3D file types, how to 3D print an object, examples of objects that can be 3D printed, select 3D printers and applications, 3D printing services, and emerging technologies like digital scanning. It also discusses how to implement and maintain a 3D printer in a library or makerspace.
3D printing involves using digital files and additive processes to create physical objects by laying down successive layers of material. It starts with a 3D digital design which is then sliced into layers and used by the 3D printer to extrude or bind material to build the final object layer by layer. There are several technologies used in 3D printing including selective laser sintering (SLS) and fused deposition modeling (FDM). 3D printing has applications in industries like healthcare for prosthetics, aerospace for aircraft parts, and automotive for prototypes. As technologies advance, 3D printing is expected to significantly impact manufacturing.
The PAST Foundation provides teachers with tools and programs to deliver meaningful STEM education to every learner. Their toolkit and Knowledge Capture program allow entire communities to transform classrooms and involve community members in student success. Elliot Mork's work at PAST focuses on understanding communities through ethnographic research to inform policy and drive successful educational transformations. He discusses how 3D printing and CNC machines can be applied in educational settings to engage students through hands-on projects that develop important skills. Various free and paid software and machines are introduced to provide starting points for implementing 3D printing and CNC routing in classrooms.
3D printing, also known as additive manufacturing, is a process of making 3D objects from a digital file by successively adding material layer by layer under computer control. It works by slicing a virtual 3D model into thin horizontal layers and then producing the object by depositing one layer at a time. Applications of 3D printing include producing design prototypes, models for education, and customized medical implants and prosthetics. While the technology offers advantages like customization, there remain challenges to address such as cost, speed, and intellectual property issues.
Research in the digital age - circa 2005Larry Naukam
This document discusses the benefits of digitizing archival materials such as books, newspapers, photographs, and manuscripts that are fragile or at risk of damage from heavy use. It outlines several initiatives by the Rochester Public Library to make parts of its collection more accessible online, including digitizing photographs, maps, and genealogical records. The document also discusses important considerations for digital projects such as rights, costs, staffing needs, formats, and ensuring long-term access to and maintenance of the digital files.
The document discusses the potential of 3D printing and provides an overview of its current state. It describes 3D printing as a process that builds physical objects from digital models in successive thin layers without the need for tools. The document outlines several benefits of 3D printing such as high levels of customization, reduced transportation needs, and less waste. It also discusses trends like its applications in various industries, declining costs and improving quality, and emerging techniques like 4D printing. However, the document notes some challenges like surface finish and speed that still need improvement.
Introduction and overview of 3d printing for higher education. Built for a June 2015 NERCOMP workshop, http://nercomp.org/index.php?section=events&evtid=430.
3D printing has become widespread on college campuses, with many schools consolidating printers in centralized labs for cost savings and student accessibility. These labs offer students experience with 3D printing across disciplines from engineering to art and biology. Schools employ various fee structures for student use of the printers and materials, from no fees to fees based on material volume or type of printer used. Some schools outsource printing to external companies to avoid infrastructure costs or access specialty materials.
The document discusses the concept of a makerspace and proposes establishing one at the Central Connecticut State University Library. A makerspace is a community space where people can gather to work on projects using tools and expertise. The library sees a makerspace as aligning with its strategic direction of facilitating knowledge creation and inspiring learning by providing a space for students and faculty to create and collaborate on projects.
Pricing, Staff Workflow, & Application Development for 3D Printing Service: ...Bohyun Kim
This document discusses best practices for pricing, staff workflow, and application development for a 3D printing service to achieve the best user experience. It recommends a time-based pricing structure of $1 per hour plus a $2 per print fee. It outlines a staff workflow with a journey map showing the process from job submission to completion. It also stresses developing easy-to-use applications to support the workflow for both users and staff.
MakerSpaces and 3D Printing in Libraries - A Presentation for the Pinal Count...librariannmarie
I designed this PowerPoint for a library staff workshop. It defines the history and context of MakerSpaces as a whole, in addition to the technical aspects of 3D Printing and its applications.
A brief presentation on 3D Printing technology.
3D printing is the technology to print layout of any design to check the accuracy of the design before implementing the same on a large scale design in order to save time and money. The procedure of the same is quite easy and can be carried out with great efficiency. Almost all designs can be formed using this technique unless it is too complex.
The document discusses the concept of 3D Internet, which combines 3D graphics with the Internet to provide interactive and immersive experiences. It describes 3D Internet as a powerful new way to organize and share information. The architecture involves world servers that provide 3D environments, avatar servers to manage user identities and profiles, and location servers for virtual locations. Potential applications include e-commerce, education, entertainment, and collaborative design. While challenges remain, 3D Internet represents an opportunity to evolve the Internet into a more versatile and interactive medium by combining the immediacy of TV, versatile content of the web, and relationship building of social networks.
The document discusses the concept of 3D Internet, which combines 3D graphics with the Internet to provide interactive and immersive experiences. It describes 3D Internet as a powerful new way to organize and share information. The architecture involves world servers that provide 3D environments, avatar servers to manage user identities and profiles, and location servers for virtual locations. Potential applications include e-commerce, education, entertainment, and collaborative design. While 3D Internet provides more control and engaging content for users, challenges remain in developing consistent and easy-to-use interfaces.
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2. WHY?
Want: Introduce the community to
innovative and creative technologies but
restrict unlawful use of these technologies
within the library.
• Provider of access.
• Reignite interest in the library.
• Emphasis on STEAM
3. WHAT
• Additive Manufacturing
• STL file format – a type of CAD file
• Invented in 1984 by Chuck Hull of 3D
Systems
• Available for commercial use 2010+
• Build or download a 3D Model
• Printer extrudes molten plastic – like a
glue gun.
4. INDUSTRY/HOBBIES/ART/MEDIC
AL
• Cars – Local Motors, Las Vegas, NV
• Foodini – Burgers, pizza, chocolate and
more
• Models – for academia and museum –
touch history!
• Medical – humans and animals
• Entrepreneurship – square started as a 3D
printed prototype!
5. 3D PRINTING
Definitions
– 3D Printing: the process of making a physical
object from a digital model.
– 3D Printer: A 3D printer uses melted plastic to
produce objects designed on a computer.
– CAD: Computer Assisted Drawing
6. PURPOSE
The Carson City Library wishes to introduce
patrons to innovative and maker
technologies within the library. This policy
establishes rules in which the Carson City
Library’s 3D printers can be used.
7. POLICY
Example: Sacramento Public Library
• The Library’s 3D printers are available to the public to make three-dimensional objects in
plastic using a design that is uploaded from a digital computer file.
• The Library’s 3D printers may be used only for lawful purposes. The public will not be
permitted to use the Library’s 3D printers to create material that is:
– Prohibited by local, state or federal law.
– Unsafe, harmful, dangerous or poses an immediate threat to the well-being of others. (Such use
may violate the terms of use of the manufacturer.)
– Obscene or otherwise inappropriate for the Library environment.
– In violation of another’s intellectual property rights. For example, the printers will not be used to
reproduce material that is subject to copyright, patent or trademark protection.
• The Library reserves the right to refuse any 3D print request.
• Cost: 3D printing at the Library is currently free, thanks to a grant from the Library Services
and Technology Act, administered in California by the State Librarian. It is anticipated that a
fee will be charged in the future to cover the printing costs upon expiration of the grant.
• Items printed from Library 3D printers that are not picked up within 7 days will become
property of the Library. Items must be picked up by the individual who printed them.
• Only designated Library staff and volunteers will have hands-on access to the 3D printer.
8. POLICY
Example: Keene Public Library
15.001 3D printers are being used for educational, workshop, and programming purposes to make
three-dimensional objects in plastic using a design that is uploaded from a digital computer
file.
15.002 The Library's 3D printers may be used only for lawful purposes. Users will not be permitted to
use the Library's 3D printers to create material that is:
(a) Prohibited by local, state or federal law.
(b)
Unsafe, harmful, dangerous, poses an immediate threat to the well-being of others, or is
otherwise inappropriate for the Library environment. (Such use may also violate the terms of
use of the manufacturer.)
(c)
In violation of another's intellectual property rights. For example, the printers will not be used
to reproduce material that is subject to copyright, patent or trademark protection.
15.003 The Library reserves the right to refuse any 3D print request.
15.004
Supervision of the use of the 3D printer by Library staff does not constitute knowledge, or
acknowledgement, of any unapparent final use of the 3D product, and the Library specifically
disclaims any knowledge thereof.
9. PROCEDURES
Example: Sacramento Public Library
• The procedure for printing from the Library’s 3D printers is as follows:
• Design creation:
– The 3D printer can be used with basic knowledge of Computer Assisted Drawing (CAD). Creating a
new design requires an advanced knowledge of 3D modeling software products. Video tutorials that
accompany CAD programs can be of assistance.
– Any 3D drafting software may be used to create a design as long as the file can be saved in .stl,
.obj, or .thing file format.
– The Library has computers with AutoCAD and Photoshop software that may be used to create a
design.
– Digital designs also are available from various file-sharing databases such as Thingiverse.com.
• Submitting a design for printing:
– Persons wanting to use the 3D printer shall bring their file (in .stl, .obj, or .thing file format) (no
larger than 25MB) to the DesignSpot during open hours. Staff will add the model to the printing
queue.
– If there is high demand, the Library will schedule only one print per day per person or entity.
– The files will be readied for printing in MakerWare or other authorized software. The Library will
view all files in MakerWare or other authorized software before printing.
– Wait/pickup time: Items may be picked up at the DesignSpot. It is sometimes difficult to estimate
exact print times. Library staff will make an educated guess about the length of a job upon request.
• Please note that procedures governing the use of the Library’s 3D printers are subject to
change.
11. COST RECOVERY
Sacramento Public:
Cost: 3D printing at the Library is currently free, thanks to a grant from the Library Services and
Technology Act, administered in California by the State Librarian. It is anticipated that a fee will be
charged in the future to cover the printing costs upon expiration of the grant.
De La Mare Library:
Cost Guide: http://guides.library.unr.edu/c.php?g=51275&p=331709
Ottawa Public Library:
Employee Calculates Cost
MakerBot at Metrix:
$0.30/minute
Library Recommended Cost for Cost Recovery of Materials and Staff
Time:
Premiere Library Card Holders:
• $0.15/minute
• # grams * $ for spool/1000 = $ Cost for plastic + $1.00/hr for staff time
• (whichever is lower)
Library Sponsored Programs: No Cost