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Questions tagged [framebuffer]

In general a framebuffer is a graphic hardware-independent abstraction layer used to display output to a monitor or display.

0 votes
1 answer
523 views

WebGL - How do I apply post processing filters to fragment shader output?

My Problem The source of the problem starts with me trying to apply a "glow" or a "halo" effect to whatever is outputted by the fragment shader. What I've Tried The way I found I ...
Joe's user avatar
  • 1,888
0 votes
1 answer
311 views

Does dual-source blending require larger color buffer?

In OpenGL, we can turn on dual-source blending through following code in fragment shader: layout(location = 0, index = 0) out vec4 color1; layout(location = 0, index = 1) out vec4 color2; And through ...
SZYoo's user avatar
  • 329
4 votes
0 answers
687 views

Continously capturing/reading all frames from Xvfb virtual framebuffer as a stream?

I have a Linux system (Raspberry Pi 4 with DietPi) which controls some RGB LED Matrix panels, by transmitting buffers of RGB pixels. I want to display the content of a virtual frame buffer on the LED ...
Esben von Buchwald's user avatar
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1 answer
833 views

Click and mouse cursor events are inverted when using VNC in my QT application

I am programming a QT application which is deployed to a linux embedded system. It uses the TSLIB for touch screen, and a framebuffer VNC server. When I use the touch screen, it works just fine. ...
Samuel's user avatar
  • 111
0 votes
0 answers
104 views

How can I process pixels on screen if they don't mirror in /dev/fb0

I am currently working on a Raspberry Pi 4 with retropie and want to process the colours on the screen to do some cool stuff with LEDs. My Idea was to check the Linux framebuffer (/dev/fb0). It works ...
Skrylo's user avatar
  • 1
0 votes
1 answer
598 views

Vulkan swap chain, can we reuse the same render pass for every frame?

My question is in the title. The swap chain need multiple images and I understand why, so it seems logical to have the same image views amount because they are like a pointer to these. And finally, I ...
Sébastien Bémelmans's user avatar
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0 answers
48 views

Some pixels of the drawn triangle are not within the triangle's vertices

I made a quad, that rotates around the Y axis and at some parts of the rotation some of the pixels extend past the triangle's side and form a line. This is a picture of the lines I am talking about - ...
RadoslavL's user avatar
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0 answers
239 views

WebGL (1) rendering to a texture results in: "GL_INVALID_FRAMEBUFFER_OPERATION: Draw framebuffer is incomplete"

Using this helper function we initilize framebuffer and texture: protected _createTextureAndFramebuffer(gl, width, height, data) { const tex = gl.createTexture(); gl.bindTexture(gl.TEXTURE_2D, ...
daumann's user avatar
  • 37
0 votes
1 answer
134 views

How to correctly display a TGA image in a framebuffer?

I've been working on my own hobby OS. I would like to display icons. For its simplicity, I chose the tga format. But it is impossible to have a correct image: it is completely distorted. Here is my ...
pwhx's user avatar
  • 1
1 vote
0 answers
434 views

Linux framebuffer not updating when using KD_GRAPHICS

I've been trying to do some old-school drawing on the Linux framebuffer. I'm aware this is not the "modern" way to do things but exploring it out of curiosity. I am confused that my screen ...
cowile's user avatar
  • 56
1 vote
1 answer
109 views

I'm having issues with rendering depth

I'm using GLES2 to make graphics, because I intend to make a mobile application, so it has different things from classic opengl, in the part of creating a framebuffer, I looked for how to do it, and I ...
José Antônio's user avatar
1 vote
0 answers
119 views

Using a frame buffer yields strange results?

I am very new to OpenGL (OpenTK), and I tried to get my first frame buffer working so I could apply post processing effects. However, when I try to draw the frame buffer it draws in the wrong place. ...
theflamingtiger's user avatar
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0 answers
977 views

Why doesn't writing to /dev/fb0 work on some video cards

I have a simple embedded Linux build that boots from a USB and has a framebuffer. There are simple bash scripts that write to the /dev/fb0 device to give user feedback and clear the screen, along ...
Pete's user avatar
  • 248
2 votes
1 answer
448 views

OpenGL ping pong feedback texture not completely clearing itself. Trail is left behind

The goal: Effectively read and write to the same texture, like how Shadertoy does their buffers. The setup: I have a basic feedback system with 2 textures each connected to a framebuffer. As I render ...
Cole Peterson's user avatar
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1 answer
214 views

Using glTexImage2D to render to texture, blank result. (Dreamcast GLdc)

I am trying to create a quick render to texture example using GLdc, a OpenGL implementation for the Sega Dreamcast. I have verified that both my Texture and Framebuffer Object are complete, yet the ...
B. Morris's user avatar

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