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1 vote
1 answer
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Qt OpenGL QGLFramebufferObject: Framebuffer incomplete attachment

Can any one tell me why my code works on local machine but not on a remote machine I'm trying to push to? local driver version: NVIDIA-SMI 460.91.03 Driver Version: 460.91.03 remote driver version: ...
transcendnation's user avatar
1 vote
1 answer
385 views

OpenTK offscreen framebuffer distorted and rendering improperly with identical material?

I'm trying to implement shadow mapping: rendering the depth of all relevant objects to an offscreen texture, then using that texture in my main pass to figure out what fragments are obscured by a ...
Charly's user avatar
  • 470
2 votes
1 answer
978 views

How to blit two transparent frame buffer objects using QOpenGLFramebufferObject?

I have two FBOs created using QOpenGLFrameBufferObject, which are images with a transparent background and some lines and text on top of them. I am blitting the first fbo onto the second using ...
reckless's user avatar
  • 863
0 votes
0 answers
264 views

iOS OpenglES 3.0 rendering to texture fails with depth attachment

Rendering into texture in my mobile app works fine when the rendertarget texture has no depth attachment. When I add a depth attachment, it stops working on iOS. Apparently can't switch back to the ...
Gravitysensation's user avatar
3 votes
1 answer
547 views

OpenGL drops performance when writing to nonzero FBO attachment on AMD

I noticed that my 3D engine runs very slow on AMD hardware. After some investigation the slow code boiled down to creating FBO with several attachments and writing to any nonzero attachment. In all ...
Sergey's user avatar
  • 8,153
0 votes
1 answer
917 views

I get GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT for the second FBO I create but not the first

I had an OpenGL application with one FBO besides the default frame buffer. Everything worked fine. Then I tried to add a second FBO, using the same code as I used for the first one, and suddenly it ...
DudeDoesThings's user avatar
1 vote
1 answer
530 views

Write to OpenGL multiple renderbuffer failed

Not sure what is the problem, it failed to read the pixels when writing to multiple renderbuffer. Here is the code: setup code: // gen framebuffer object glGenFramebuffers(1, &fbo); ...
Joey's user avatar
  • 15
3 votes
0 answers
968 views

glTexImage2D memory usage in RAM (used in conjunction with an FBO)

When using glTexImage2D to attach textures to a Framebuffer Object (FBO), i recognized that the memory usage goes up in RAM. It looks like textures are allocated by OpenGL not only on the GPU but also ...
j00hi's user avatar
  • 5,750
1 vote
1 answer
4k views

Connecting Firebase to Android application using Firebase authentication via email/password

I am trying to connect Firebase to my Android application using Firebase authentication via email/password. I am getting these errors: 2:16 PM Emulator: FramebufferData::restore: warning: a ...
Kinnari Manoj Sanghvi's user avatar
0 votes
1 answer
1k views

Why is "glRenderbufferStorageMultisample" giving error for following code?

Why is "glRenderbufferStorageMultisample" giving me an invalid operation error (1282)? I'm trying to render a scene into a Multisampled FBO with color/depth buffers only (no textures here) & then ...
HelloWorldCpp's user avatar
0 votes
1 answer
877 views

Re-create FBO (frame buffer object) each frame

I would like to create FBO but that will be "shared" between all contexts. Because an FBO is container and can not be "shared", but only its buffers, I thought to do the follow: Create an object ...
audi02's user avatar
  • 641
-1 votes
1 answer
693 views

Creating Opengl renderbuffer with no framebuffer bound

I noticed something strange when I was using frame buffers to do offscreen rendering. I am rendering a cube to a texture and then that texture onto a plane. It all worked and I decided to skip the ...
nyvaken's user avatar
  • 120
2 votes
1 answer
993 views

How to correctly set the width and height of a FrameBuffer in libgdx?

I am using a FrameBuffer to rasterize several TextureRegions in a single TextureRegion, to be drawn on an Image/Actor afterwards. The constructor of a FrameBuffer is the following: FrameBuffer(...
J. Doe's user avatar
  • 115
1 vote
1 answer
579 views

Why does adding a color attachment cause a 3x slowdown?

i was rendering some models depth-only like this: m_fbo = new globjects::Framebuffer(); depthBuffer = globjects::Texture::createDefault(); depthBuffer->storage2D(1, GL_DEPTH_COMPONENT32F, size, ...
karyon's user avatar
  • 2,307
0 votes
1 answer
188 views

OpenGL FBO texture width height in games [closed]

I have a question regarding Frame buffer objects in games. If a user changes the screen resolution in a game multiple times, what happens with the FBO sizes for post-processing etc? Do you have to ...
karl88's user avatar
  • 351

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