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1 answer
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Using frame buffers with Scene2D

I've been having some trouble with a custom Scene2D actor whose draw method uses a FrameBuffer. The original idea was to draw to the FrameBuffer with one shader and then draw the contents of the ...
John's user avatar
  • 13
1 vote
1 answer
114 views

How does a frameBuffer interact with multiple camera's and viewports

My goal is to draw all my visuals to a framebuffer which has a size that matches 1 by 1 with my pixel art assets. And then output the framebuffer texture to the current screen size. (A common solution ...
jelte's user avatar
  • 57
2 votes
2 answers
291 views

OpenGLES Alpha value modifies rgb values when reading them out with glReadPixels

When reading out rgba(1,1,1,0.1) with glReadPixels will result in rgba(0.1,0.1,0.1,???). The function is reading modified values from the framebuffer, I assume because of alpha blending. The example I'...
Dávid Tóth's user avatar
  • 3,113
0 votes
0 answers
608 views

LIBGDX Framebuffer is drawn as a black box

We figured out the issue. I was disposing the framebuffer before using it. I recently queried about how to use the Libgdx Framebuffer correctly. Summed up, i am making a tile-based game and i wanted ...
Dahl's user avatar
  • 147
2 votes
1 answer
2k views

How to use LIBGDX FrameBuffer correctly

This is my first question. I have tried to look at the source (link) Searched stackoverflow and read some general explanations. But i don't get any wiser as to how to set it up (or understand) it ...
Dahl's user avatar
  • 147
0 votes
2 answers
2k views

Use default framebuffer depth buffer in a fbo

I want to achieve a post process outline effect on some actors in my game and I want the outline be occluded by other actors closer to the camera. To do so I planed to render the elements that should ...
QuentinR's user avatar
  • 115
-1 votes
1 answer
328 views

Set Libgdx FrameBuffer size in world units

I'had like to use a FrameBuffer and to set his size in world units instead of pixel. When I set the FrameBuffer size in pixel, i have the expected result. But when I use another personal units. The ...
QuentinR's user avatar
  • 115
2 votes
0 answers
312 views

How does the libgdx FrameBuffer work

I am currently developing a simple game with libgdx. I am using FrameBuffers to render screen transitions in my game. The code is working perfectly fine normally. The code for handling screen ...
aleph's user avatar
  • 21
1 vote
2 answers
571 views

Libgdx fbo background transparency

I draw things on an FBO in libgdx. Than I just want to draw that fbo WITH TRANSPARENT background to my screen. But that is allways BLACK. Is it possible to use a transparent background on the ...
lacas's user avatar
  • 14k
0 votes
1 answer
861 views

Libgdx - different sizes when framebuffer's texture is rendered to screen

Because of my design, i want to get rid of NinePatch object, but i use it to initialize textures at the desired size using framebuffer, and then apply that textures to my custom objects Im new to ...
Lyoneel's user avatar
  • 418
0 votes
0 answers
363 views

LibGDX: Render 2D dynamic fbo texture in 3d space

this is my first attempt at a 3d game. My basic idea is that I want to have the player inside a cube, with each wall (all 6 faces) is rendered as 2d using a FrameBuffer and then draw into 3d space. I ...
vedi0boy's user avatar
  • 1,040
2 votes
1 answer
993 views

How to correctly set the width and height of a FrameBuffer in libgdx?

I am using a FrameBuffer to rasterize several TextureRegions in a single TextureRegion, to be drawn on an Image/Actor afterwards. The constructor of a FrameBuffer is the following: FrameBuffer(...
J. Doe's user avatar
  • 115
1 vote
1 answer
944 views

libGDX Framebuffer Alpha Issues

I'm having issues with the libGDX FrameBuffer and Alpha. Below are two images of the expected result and the actual result. Can someone please tell me what I am doing wrong and how can I correct it. ...
MSD's user avatar
  • 137
1 vote
1 answer
1k views

OpenGL frame buffer + LibGDX

I have one problem with openGL frame buffer. I want to achieve: Bind FBO1. Draw image1 to FBO1. Unbind FBO1. Bind FBO2. Draw FBO1 to FBO2. Unbind FBO2. Bind FBO1. Draw image2 to FBO1. Unbind FBO1. ...
Dimitar Popov's user avatar
0 votes
1 answer
1k views

Libgdx: Framebuffer for "Fog of War"-Effect

I am writing a RTS Game for Android and I want the "Fog of War" effect on the player's units. This effect means that only a "circle" around each unit shows the background map while on places where no ...
mbauer's user avatar
  • 183

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