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-1 votes
0 answers
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Why are textures warping after I switch computers?

I had been on a trip for a while, and I worked on my opengl project on my laptop while I was gone. When I got back a couple days ago, I decided to start working on it again, but this time on my main ...
elisosceles's user avatar
0 votes
1 answer
63 views

OpenGL: Render Framebuffer into Framebuffer

I am currently working on a c++ program using OpenXR with OpenGL. I managed to render everything that I wanted into VR. I have one framebuffer per eye, and then 3 more for layers (crosshair/menu) ...
dings's user avatar
  • 1
0 votes
1 answer
47 views

Using Depth FBO for shadow map causes weird behaviour

I am using Silk.Net for OpenGL interfacing, loading .obj files for model and material data. Everything works as I would want it, and tried to add Shadow Mapping to the whole thing (following ...
CodeForFun's user avatar
0 votes
0 answers
38 views

What happens when rendering an OpenGL buffer that has been padded with NULL (or another value)?

I have the following setup: S - the scene that includes terrain, some houses and other man-made objects T - a set of tree configurations that I would like to iterate through and place in S. Every ...
rbaleksandar's user avatar
  • 9,334
0 votes
1 answer
61 views

glBlitFramebuffer - glReadBuffer and glDrawBuffer refer to the same buffer

Just for learning purposes I test what happens when I call glBlitFramebuffer when glReadBuffer and glDrawBuffer refer to the same buffer. The custom framebuffer is defined this way: bool initFBO() { ...
Irbis's user avatar
  • 1,377
-1 votes
1 answer
70 views

Fragment Shader Multiple Output and Reading from FrameBuffer Object Issue

I have 2 outputs in fragment shader first one's output color (RGBA) and the second one's is a number which will serve as an id but I try to read it from frameBuffer it always returns 0. The way how I ...
newCoder's user avatar
0 votes
0 answers
67 views

Frame Buffer data format explanation

With a frame buffer like this glGenFramebuffers(1, &frameBufferObject); glBindFramebuffer(GL_FRAMEBUFFER, frameBufferObject); glGenTextures(1, &frameBufferTexture); glBindTexture(GL_TEXTURE_2D,...
BackSpace7777777's user avatar
-1 votes
1 answer
97 views

Framebuffer object picking

I am trying to use a frame buffer for object picking and trying to use stbi_write_png to see what i'm rendering as this frame buffer is not going to be rendered to the screen. I want to use unsigned ...
BackSpace7777777's user avatar
0 votes
1 answer
143 views

Framebuffer texture not getting passed to shader and not showing on screen

I'm writing a program that can composite two images through shaders and save the result locally. Simply outputting to the viewport would cut offscreen pixels and I wanted to make it windowless, so I ...
tuberbacon's user avatar
1 vote
0 answers
242 views

Using framebuffer to draw pixel data from CUDA

I am running CUDA code to calculate colour data for each pixel in OpenGL, which I store in a buffer object. I need to display this data on the screen. I decided to create a texture from the data and ...
user avatar
1 vote
0 answers
91 views

Why is the framebuffer texture completley blank?

I have this problem, where I have 2 framebuffers. And I draw to a different one each frame. So on the first frame it would be the first framebuffer, then the second, then the first again and so on. ...
Grigori Iakimenko's user avatar
-1 votes
1 answer
290 views

Rendering to framebuffer and then to screen has reduced quality

I seem to have a problem with my rendering. When I render to a framebuffer and then to screen, the images just seem less vibrant and kind of faded. Even simple ones. In the picture above, the pink ...
user3193075's user avatar
0 votes
1 answer
311 views

Does dual-source blending require larger color buffer?

In OpenGL, we can turn on dual-source blending through following code in fragment shader: layout(location = 0, index = 0) out vec4 color1; layout(location = 0, index = 1) out vec4 color2; And through ...
SZYoo's user avatar
  • 329
1 vote
0 answers
119 views

Using a frame buffer yields strange results?

I am very new to OpenGL (OpenTK), and I tried to get my first frame buffer working so I could apply post processing effects. However, when I try to draw the frame buffer it draws in the wrong place. ...
theflamingtiger's user avatar
2 votes
1 answer
448 views

OpenGL ping pong feedback texture not completely clearing itself. Trail is left behind

The goal: Effectively read and write to the same texture, like how Shadertoy does their buffers. The setup: I have a basic feedback system with 2 textures each connected to a framebuffer. As I render ...
Cole Peterson's user avatar

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