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Questions tagged [gurps-4e]

GURPS is the Generic Universal Role Playing System from Steve Jackson Games. GURPS 4E is a skill-based point-build RPG focusing on flexibility. You can easily play anything from a stone age caveman, an ogre mage, a US navy soldier, or even a Zenbuddhist psychokinetic killer robot from the future (who likes cats). Crossovers are easy to handle with those rules. This system uses six-sided dice and hexagonal map-grids.

34 votes
2 answers
4k views

What does dice notation like "1d-4" or "1d-2" mean?

I'm trying to adapt GURPS 4th edition's system creation system into a Python script and I'm trying to understand the dice notation. In particular: Roll 1d-4 (minimum 0) to determine the number of ...
Sanger99's user avatar
  • 423
28 votes
8 answers
6k views

Why use a pistol instead of a rifle?

I'm currently reading GURPS4 to prepare myself for DMing. When I read about firearms I thought pistols to be vastly inferior to rifles to the point that if one carried enough armor to possibly survive ...
LostInNovelty's user avatar
24 votes
2 answers
2k views

Does GURPS Thaumatology require GURPS Magic?

If I picked up the sourcebook GURPS Thaumatology, would I need GURPS Magic? There seem to be a lot of negative reviews of 4th-edition GURPS Magic and nothing but rave reviews of Thaumatology.
Jeffrywith1e's user avatar
  • 2,077
22 votes
7 answers
9k views

How to make GURPS combat fast?

The GURPS combat system can be really painful, especially if you use some optional rules. Two-players-vs.-two-NPC combat can easily take more than half an hour. Are there some tips, rules to players, ...
boucekv's user avatar
  • 417
21 votes
3 answers
3k views

How can I make GURPS less intimidating for my friends?

I am a huge fan of GURPS due to the customization options as it has a lot of customization options but the mechanics boil down to 'Roll 3d6. If it is below your modifier then you pass. 17 and 18 are ...
Maiko Chikyu's user avatar
  • 21.7k
19 votes
5 answers
2k views

How do you encourage players to leave classes behind?

I have veteran players of class-based RPG systems joining my GURPS 4e campaign. I am having trouble consistently during character creation in getting these folks started. They are all hung up on the ...
EFH's user avatar
  • 620
18 votes
5 answers
5k views

Am I misinterpreting this GURPS cheese?

In GURPS Magic (all editions have had the same rule, but I'm playing 4th at present), mages pay a reduced fatigue cost to cast spells at high skill -- skill 15 reduces by 1, and skill 20 by 2. As far ...
Zeiss Ikon's user avatar
  • 16.1k
18 votes
1 answer
960 views

How are GURPS rules interpreted?

The interpretive framework of assumptions and meta-rules used for interpreting the rules of RPGs seems to vary quite a bit from game to game. The formal name for such frameworks is "hermeneutics." ...
John Dallman's user avatar
  • 17.4k
17 votes
1 answer
849 views

What is equivalent to an hour of "table time" in a play-by-post environment?

I'm currently playing GURPS on a play-by-post system, and one of my characters has an ability ("Luck", allows me to reroll an attack or ability check and take the better of the two results) that can ...
Zeiss Ikon's user avatar
  • 16.1k
15 votes
5 answers
3k views

How can I adapt GURPS 4e materials to D&D 5e?

I have a number of GURPS resource books (of varying editions) that are amazing, containing spells, items, advantages, disadvantages, etc., but GURPS can put players off. Is there a way to adapt ...
Elphin's user avatar
  • 575
15 votes
4 answers
890 views

Near future in GURPS

I am gearing up to run a small GURPS campaign. Technologically, the game is set in the near future. I would like a book detailing weapons, medicine, transportation, etc. It's certainly possible to ...
user1637's user avatar
  • 3,919
15 votes
2 answers
599 views

Option: Trading Energy for Speed and Skill (GURPS Thaumatology) with high skill

Trading Energy for Speed and Skill One way to introduce more flexibility into standard spellcasting is to allow casters to exchange extra energy for special benefits. Below are two examples; see ...
Yolgie's user avatar
  • 610
14 votes
3 answers
2k views

What are the legal issues for making a fan RPG of a licensed property using GURPS?

There are a lot of great franchises which don't have tabletop RPGs for them and I've seen that GURPS can handle, or give a valiant attempt at least basically anything, and I've seen for example ...
George Bora's user avatar
  • 1,525
14 votes
5 answers
1k views

What could replace the fear of dying in a spirit world?

I'm planning an adventure where after death, the PCs go to a kind of shadow world, as spirits. What would replace the fear of dying when you're already dead? What should I do to avoid a horror ...
Rodrigo Gurgel's user avatar
13 votes
2 answers
590 views

Does an AI connected to a space station's electrical devices have No Manipulators?

I'm running a GURPS game based on Space Station 13 and I'm trying to build a template for the AI player character from that game. The AI in SS13 resides in an immobile box with no directly connected ...
Schilcote's user avatar
  • 1,571

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