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Questions tagged [balance]

For questions about balance or perceived inequities between characters, classes, subclasses, spells, etc. that should be of roughly equivalent capability with one another.

12 votes
6 answers
1k views

How to deal with broken combos? [closed]

Based on Rob Schwalb's article Stuck in the Middle: How do you, as a player or DM, deal with choosing or forbidding broken combos in your character, group, and system?
Brian Ballsun-Stanton's user avatar
14 votes
4 answers
872 views

Rules modifications for Exalted Clinches

In the basic rules for Exalted a successful clinch allows the attacker to do the all of following: Squeeze the target for damage Reduce the targets DV to zero Changes the tick on which the target ...
Rain's user avatar
  • 4,573
6 votes
2 answers
1k views

Leaders Healing too powerful/polarizing in 4e?

My friend and I were having a discussion about Leaders in D&D 4e. At any rate, it was suggested that it would be better if our party had fewer leaders rather than more: their main purpose (...
Kitsuiko's user avatar
  • 729
7 votes
1 answer
362 views

Using Arms Law with HARP: does this affect play balance?

I've played HARP using both the rules in the core rulebook for combat, as well as those presented in Martial Law. I felt neither gave a good result but Martial Law was better. I've played Rolemaster ...
jsecker's user avatar
  • 4,014
15 votes
4 answers
908 views

In FATE, what is the relative value of each characteristic?

There are a lot of FATE variants out there, but most have a few common types of characteristics in common: a number of aspects, a base number of fate points (refresh), skills/abilities, stunts, and ...
CodexArcanum's user avatar
18 votes
9 answers
1k views

How can I encourage my group to become more well rounded?

My gaming group tends to each go in their own direction for character creation. Sometimes this leads to great games where folks are strongly opposed on dramatic elements and character interaction is ...
Pulsehead's user avatar
  • 17.6k
8 votes
3 answers
3k views

Minor Effects for Magical Items

I tend to prefer high-magic fantasy games, where magical items can be purchased (at around the DMG prices, in D&D) in many large(ish) towns - it's common for the very well-off to have magical ...
Jeff's user avatar
  • 3,972
3 votes
1 answer
403 views

Rebalancing the Orc Brutes in Thunderspire labyrinth?

The Orc Beserker is a miserably designed sack of hitpoints: Orc Berserker HP 66; Bloodied 33 AC 15; Fortitude 17, Reflex 13, Will 12 Speed 6 (8 while charging) Greataxe (standard, at-will) Weapon +8 ...
Brian Ballsun-Stanton's user avatar
13 votes
2 answers
491 views

What's the easiest way to adjust a module intended for 5 players so that it can accommodate 6 players?

I'm playing with a 6 character group in the H series of modules, Keep on the Shadowfell and Thunderspire labyrinth, which are both intended for 5 players. Frankly the combats are usually too easy, ...
Mark Rogers's user avatar
  • 6,290
11 votes
2 answers
2k views

How can I mitigate the power of Spitting Cobra Stance?

The Ranger has an encounter power called Spitting Cobra Stance that seems grossly over-powered—in one group I play in, the Ranger will enter Spitting Cobra Stance at the beginning of combat, and ...
TML's user avatar
  • 1,138

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