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For questions about balance or perceived inequities between characters, classes, subclasses, spells, etc. that should be of roughly equivalent capability with one another.

For questions about balance or perceived inequities between characters, races, classes, subclasses, spells, etc. that should be of roughly equivalent capability with one another.

Can also extend to balance of challenges like traps or monsters compared to the player characters' capabilities, or of treasure and rewards compared to what would be approrpiate.

Note that this definition assumes that the game system aims to make all character options roughly equally viable or powerful. There however are games where this is not required or intended by design.