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6 votes
1 answer
404 views

Is this homebrew Gloves of the Fire Fist magic item balanced as an uncommon item?

Just now I homebrewed the following item and gave it to a player: Gloves of the Fire Fist Wondrous item, uncommon (requires attunement) While wearing the gloves, once per day the wearer can cast ...
Dan B's user avatar
  • 90.4k
7 votes
4 answers
2k views

Is allowing a player to choose the result on a d20 once per long rest more powerful than features like luck points or portents?

Obviously, allowing a character to critically hit or miss on demand is hugely impactful, but if it's only once a day is it appreciably overpowered compared to other similar features? Aside from the ...
aryst0krat's user avatar
3 votes
1 answer
619 views

Would absorb elements once per short rest be balanced vs psychic damage vulnerability for a monk?

I plan to make my character an astral self monk and plan to later on take rogue and possibly fighter for the psionic subclasses. For roleplay/backstory purposes I asked the DM if I could have ...
hexagonal's user avatar
1 vote
1 answer
389 views

Is this homebrew creature well balanced?

I have created an homebrew creature. I would like to know if it could be a resonable fight for a level 8 team (an elf druid, a human barbarian, a human warrior, a ranger goblin). Have I used too many ...
Leonardo's user avatar
  • 933
4 votes
1 answer
281 views

Balance Considerations for Treating a Breath Weapon as 'Magic'

I just read this question here about increasing the range of a Dragonborn breath weapon, which says Dragonborn's Breath Weapon isn't a magical effect, so does not benefit from any feats that affect ...
Onyz's user avatar
  • 235
2 votes
1 answer
310 views

Is This Homebrew "Protective Ward" Spell/Ability Balanced?

I am in the process of creating a homebrew class. or potentially a subclass... I haven't decided yet if I wanted to make this class a type of caster or martial character, but either way, I want it to ...
Elongated_Musket's user avatar
1 vote
0 answers
86 views

(How) should I rebalance classes when playing a campaign with infinite long rests? [duplicate]

I'm preparing a D&D 5e campaign with the ability to reset time as a core mechanic. As the players will start each time loop fully rested and can choose to reset time when desired, they will start ...
Nijin22's user avatar
  • 760
13 votes
1 answer
2k views

Would a magic item that lets you cast a spell (that normally requires concentration) without needing to concentrate on it be unbalanced?

I am designing some magic items and would like to add some abilities like the following to some of the items: While holding this item you may cast one of the following spells from it, using your ...
Anagkai's user avatar
  • 16.6k
12 votes
7 answers
5k views

How to fairly add a homebrew skill?

tl;dr I want to add some extra skills to D&D 5e but can't figure out how to do it fairly in terms of awarding proficiency. How do I add additional homebrew skills to D&D 5e? Why I want to add ...
linksassin's user avatar
  • 31k
1 vote
0 answers
178 views

How to balance magic item that utilizes gems? [closed]

I have a really cool idea for a magic item but I am trying to figure out how to balance it. The premise of it is that it is a hilt that changes form when a gem is inserted in the pommel. The type of ...
Ayebrow's user avatar
  • 535
8 votes
5 answers
2k views

Mini-dash as a general bonus action: what value would be balanced?

I'm considering adding the following homebrew bonus action. It's a general action, so it would be available for free to all players (not enemies): Stride. You gain extra movement for the current turn....
Totofofo's user avatar
  • 786
0 votes
3 answers
4k views

Are these 5e homebrew Metamagics balanced? [closed]

This is a follow-up to How do I determine appropriate Sorcery Point costs for homebrew Metamagics?, which I asked in preparation for this question. I'm working on a homebrew version of the Sorcerer ...
Joel Derfner's user avatar
  • 2,293
5 votes
2 answers
926 views

What are good principles for determining whether and at what level a homebrew class feature is balanced?

I'm working on a homebrew revision (and slight buff) of the Sorcerer class in D&D 5e that includes some additional class features. I've read the Unearthed Arcana article about modifying classes, ...
Joel Derfner's user avatar
  • 2,293
13 votes
2 answers
4k views

Would a race with bludgeoning, piercing or slashing resistance be overpowered?

The various subtypes of dragonborn in D&D 5e have different elemental resistances (acid, cold, fire, lightning, poison). Tieflings similarly have fire resistance, and I would estimate that a ...
Quadratic Wizard's user avatar
7 votes
2 answers
544 views

What bonus would be balanced against restricting a changeling's Shapechanger trait to only work once per day during a long rest?

I am playing as a changeling in a new campaign where every officially published races are accepted. We told the DM the races and classes we wanted to play in advance and he was OK with it. However, ...
BlueBass's user avatar
  • 1,192
14 votes
6 answers
4k views

Mechanically speaking, what makes an item more useful, a raw bonus or advantage?

I'm looking at D&D 5e to homebrew a specific item and I'm debating what would be better: advantage or raw bonus? The item is a coin that you toss before an ability check or an attack roll. If the ...
DarkSorcerer's user avatar
2 votes
2 answers
196 views

Does adding multiple skills when combining creatures cause balance issues?

I'm creating a Svirfneblin Evil Mage by combining the stat blocks for each Evil Mage and Svirfneblin. A Svirfneblin has the skills Investigation +3, Perception +2, Stealth +4. An Evil Mage has the ...
StuperUser's user avatar
  • 10.2k
6 votes
5 answers
5k views

Balance implications of +3 racial bonuses

Many races have a +2 bonus to one ability and a +1 bonus to another ability. They do not usually have +3 to a single ability. I am wondering about the implications of having races with such bonuses in ...
Anagkai's user avatar
  • 16.6k
2 votes
1 answer
2k views

How many two-skill +2/+4 bonus feats are there and is it balanced to homebrew more?

Each skill except for Appraise, Linguistics, Craft, Perform, and Profession corresponds to a core feat that has no prerequisites and grants +2 to two skills or +4 if you have 10 or more ranks. Those ...
Hydrothermal's user avatar
  • 2,181
3 votes
2 answers
5k views

Is Booming Blade that unbalanced? How could it be rebalanced? [closed]

Up until now, we had quite the terrible party lineup (a Rogue, two Paladins and a Barbarian; we soon discovered the game is simply not enjoyable without casters), and we all decided to fix this by ...
neirenoir's user avatar
  • 141
7 votes
2 answers
2k views

For a Portent feat based on the Lucky feat, how many Portent dice would be balanced against the 3 points (dice) from the Lucky feat?

I am looking to make a homebrew feat based on the Lucky feat but using the Portent mechanic, and am trying to find the balance point on the amount of dice. Disclaimer: I don't think Lucky is ...
SeriousBri's user avatar
6 votes
4 answers
4k views

Would allowing Wizards to use Wisdom for AC be unbalanced?

I find myself frustrated that Wizards have high incentive to invest in Dexterity and Constitution so that the aren't quite so squishy whereas they have little incentive to increase Wisdom except to ...
user avatar
2 votes
2 answers
7k views

Can my players coat a +1 Plate Armor with Adamantine?

My Dwarf smith wants to merge both his Plate Armor +1 and his Adamantine Plate Armor. The idea is to melt Adamantine, obtain the raw material, and coat his +1 Plate with it, thus obtaining a +1 ...
BlueMoon93's user avatar
  • 46.7k
8 votes
4 answers
2k views

What should I do when every PC has really low charisma (and it bothers me)?

I am currently working on a PnP which is a mixture of Traveller, DnD and some of my own game mechanics. The attributes of PCs are pretty much the same as in DnD, and I also decided to have players ...
Gaston1337's user avatar
4 votes
2 answers
723 views

Is it at all possible to create/homebrew a class with half-subclasses?

Sonny is a great little game starring a zombie who starts out with limited skills (a super-basic attack and a self-healing spell) and gains more skills as he levels up. At two points in the game, you ...
Rain's user avatar
  • 273
14 votes
4 answers
2k views

Is gaining 1 AC in exchange for disadvantage on Perception checks a balanced trade?

Inspired by this answer, and to avoid lengthy back and forth comments, I decided to make this a question in itself. You can put on your helmet for +1 AC and disadvantage on Perception checks. In ...
Theik's user avatar
  • 36.5k
20 votes
1 answer
2k views

What RAW weirdness would arise from a PC being permanently Tiny?

Background Every official playable race in D&D, to the best of my knowledge, is either Medium or Small. Even for creatures that should be Large (meaning where the "monster" versions of ...
NathanS's user avatar
  • 79.3k
5 votes
1 answer
227 views

Creating a balanced spell [closed]

I'm currently playing a level 6 warlock (pact of the seeker) in a campaign right now. I want to develop a new spell in game. This is the spell that I'm trying to create: Name: Xanlin's Secret ...
SirUlrichVonLiechtenstein's user avatar
-4 votes
2 answers
708 views

Is there a balanced or allowable trade that would grant Shield proficiency as a starting proficiency for a class which normally would not have it?

Normally a character has to choose between wielding 2 of a shield, an arcane focus (or component pouch), and a weapon OR just a two-handed weapon. As a Warlock, I could choose to wield an arcane ...
VarisBersk's user avatar
3 votes
0 answers
213 views

Polearm, reach homebrew weapon for Kensei Monk balance [closed]

I will be running a campaign and one of my players wants to play specifically a Kensei Monk with a polearm weapon that has reach and is not heavy or special, so he can use it as kensei weapon. He ...
curious_penguin's user avatar
5 votes
2 answers
3k views

Is increasing the Primal Savagery spell's damage die to 1d12 unbalanced/unnecessary?

The primal savagery spell (XGtE, p. 163) states: [...] Make a melee spell attack against one creature within 5 feet of you. On a hit, the target takes 1d10 acid damage... The spell's damage increases ...
Exempt-Medic's user avatar
  • 76.6k
22 votes
1 answer
3k views

How can I decide if my homebrew item should require attunement? [duplicate]

Attunement slots are an important tool for maintaining game balance - especially in high magic settings where magic items are common. If I've homebrewed a new magic item for my players, how can I ...
Tiggerous's user avatar
  • 25.1k
6 votes
1 answer
1k views

What balance issues would arise from a Chaotic Good Paladin?

I have long been annoyed by the inability of Chaotic Good warriors to become empowered by their unwavering faith in freedom and human decency, and so am considering a custom archetype that would allow ...
Brandon Olson's user avatar
13 votes
2 answers
4k views

Balance Implications of Divine Smite Doing Necrotic Damage?

I have a True Neutral Paladin that is also a Fallen Aasimar. He has fully embraced darkness, letting it into his heart and spurned his celestial heritage. He hasn't gone fully evil purely because he ...
ConfusedDM's user avatar
10 votes
1 answer
914 views

What would be the balance effects of adding extra Divination spells?

I am playing a Divination wizard at the moment and quite disappointed that there are only 17 Divination spells, so I thought I would look at some homebrew ones to talk to the DM about. The question is,...
SeriousBri's user avatar
14 votes
1 answer
543 views

How do you determine if a homebrew class is balanced with regards to its multiclassing potential?

When designing and balancing a homebrewed class, I want to avoid features that, while keeping the core class balanced, will cause multiclass builds with WotC classes to be game breaking. An example ...
Robotex's user avatar
  • 707
6 votes
1 answer
3k views

Are these homebrew weapon attack cantrips balanced? [closed]

I have created some new cantrips which include making a weapon attack as there are only two official ones to choose from. I've tried to follow these principles based on Booming Blade and Green-Flame ...
Richard's user avatar
  • 725
17 votes
2 answers
3k views

What are the mechanical balance issues with a playable race with more than two hands?

Somewhat inspired by this question: Can I use multiple hands for one attack, using this 6-Handed-Ones homebrew race? As I started to explore with my question about playable Kuo-Toa, I'm interested in ...
NathanS's user avatar
  • 79.3k
7 votes
3 answers
5k views

Would increasing a Dragonborn's breath weapon damage help to balance them?

Dragonborn are arguably considered one of the weakest playable races, as supported by the answers to my other recent question: How would adding a darkvision racial trait to Dragonborn affect balance? ...
NathanS's user avatar
  • 79.3k
14 votes
3 answers
13k views

How would adding a darkvision racial trait to Dragonborn affect balance?

Dragonborn, as I understand it, are considered to be one of the weakest, if not the weakest, playable race. Their flavour is cool, especially for people who like dragons, but their being sub-par in ...
NathanS's user avatar
  • 79.3k
2 votes
0 answers
4k views

Are these homebrew shields balanced? [closed]

Ever since I first looked at the equipment tables in the PHB, I've been dissatisfied with the lack of different shield options. I suppose it makes sense in the 5e philosophy of making everything as ...
PixelMaster's user avatar
  • 26.2k
9 votes
3 answers
2k views

Is multiple magic items in one inherently imbalanced?

I have an idea for a weapon that can permanently absorb items that require attunement to gain its properties (including its attunement requirement), up to 3. For example, the item alone does not ...
Blake Steel's user avatar
  • 7,222
-5 votes
1 answer
666 views

Is this homebrew race with a day/night-dependent racial trait balanced? [closed]

I want to create a homebrew race for D&D, so that I may use it when I'll find a group (with the DM's approval, of course). The race is wolf related, so what I want to do is give them a night ...
Unstable Toad's user avatar
8 votes
5 answers
1k views

Would this custom Sorcerer variant that can only learn any verbal-component-only spell be unbalanced?

I recently started reading through the Shannara books by Terry Brooks, and it got me thinking about how the notion of the wishsong would translate into a system like D&D. My (very) rough idea ...
pbuchheit's user avatar
  • 695
10 votes
2 answers
2k views

How to balance a monster modification (zombie)?

I am DM'ing a campaign called "Army of the Damned" based on Magic the Gathering: Innistrad in which a horde of zombies is attacking a town. In the 5e Monster Manual, zombies have poison immunity but ...
Weasemunk's user avatar
  • 1,102
3 votes
1 answer
551 views

What level would this cursed invisibility ring be best balanced for? [closed]

I am planning on running a campaign, and got an idea for a cursed ring of invisibility. Here are the technical (without the fluff) details. Cursed Ring of Invisibility Wearing this ring grants ...
Peregrine Lennert's user avatar
5 votes
2 answers
2k views

What are the issues with an additional (limited) concentration slot instead of Bladesong?

My DM is frustrated with balancing encounters with my high AC as a Bladesinger and wants to make a modification for a more kiting/spell-heavy playstyle. The version of Bladesong my DM is looking to ...
EagerToLearn's user avatar
  • 1,137
4 votes
0 answers
752 views

Is this homebrew alternate Way of the Four Elements monk subclass balanced? [closed]

I've created a new version of the Way of the Four Elements monk. I don't have too many friends in the RPG community that could give me some good balance/playability feedback on such a thing, and was ...
Karl's user avatar
  • 291
2 votes
1 answer
614 views

How does my homebrew spell replacement for the Shadow Magic sorcerer's Hound of Ill Omen feature compare to the original?

We are starting a new campaign soon with 7 players. To avoid a lot of extra rolling and stuff, the DM banned summons (companions/mounts). I still wanted to play a Shadow Magic sorcerer (XGtE, p. 50-51)...
darnok's user avatar
  • 4,840
35 votes
7 answers
55k views

How powerful would an always-on Truesight ability be for a PC?

How powerful would an always-on passive ability or magic item or whatever else that could grant truesight to a PC be? Let's say 60 ft. to match the range of races with Darkvision. For reference, here'...
NathanS's user avatar
  • 79.3k

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