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2 votes
1 answer
310 views

Is This Homebrew "Protective Ward" Spell/Ability Balanced?

I am in the process of creating a homebrew class. or potentially a subclass... I haven't decided yet if I wanted to make this class a type of caster or martial character, but either way, I want it to ...
Elongated_Musket's user avatar
5 votes
1 answer
227 views

Creating a balanced spell [closed]

I'm currently playing a level 6 warlock (pact of the seeker) in a campaign right now. I want to develop a new spell in game. This is the spell that I'm trying to create: Name: Xanlin's Secret ...
SirUlrichVonLiechtenstein's user avatar
5 votes
2 answers
3k views

Is increasing the Primal Savagery spell's damage die to 1d12 unbalanced/unnecessary?

The primal savagery spell (XGtE, p. 163) states: [...] Make a melee spell attack against one creature within 5 feet of you. On a hit, the target takes 1d10 acid damage... The spell's damage increases ...
Exempt-Medic's user avatar
  • 76.6k
10 votes
1 answer
914 views

What would be the balance effects of adding extra Divination spells?

I am playing a Divination wizard at the moment and quite disappointed that there are only 17 Divination spells, so I thought I would look at some homebrew ones to talk to the DM about. The question is,...
SeriousBri's user avatar
3 votes
2 answers
314 views

Is this homebrew Copy spell balanced? [closed]

A player created this homebrew copy spell: Copy 2nd-level conjuration Components: V, S, M (an amount of coins equal in worth to the (unenchanted version of) the copied item) Casting Time: 1 minute ...
Pascal's user avatar
  • 31
6 votes
4 answers
5k views

Are there any major balance issues with Sorcerers having access to these non-sorcerer spells?

So, as a follow-up to this question about giving extra spells to sorcerers, inspired by the second half of András' answer to that question, some of the spells I have chosen are from other spell lists. ...
NathanS's user avatar
  • 79.3k
17 votes
5 answers
12k views

Would giving Sorcerer archetypes extra “spells known” unbalance them?

Sorcerers don't have many spells. If I compare them to other full casters (I'm not including Warlocks in this because they work entirely differently), namely Bards, Clerics, Druids and Wizards, then ...
NathanS's user avatar
  • 79.3k
11 votes
3 answers
3k views

Would giving PHB Ranger archetypes extra "spells known" unbalance them?

There are two ranger archetypes in the PHB; the Hunter and the Beastmaster. There are three ranger archetypes in Xanathar's Guide to Everything; the Gloom Stalker, Horizon Walker and Monster Slayer. ...
NathanS's user avatar
  • 79.3k
20 votes
3 answers
7k views

How unbalanced would a feat that allowed access to other spell lists be?

Background There are times where I feel like a certain spell would very much suit a certain character or concept, but because it's not on that classes' spell list, they can't have it. The classic ...
NathanS's user avatar
  • 79.3k
15 votes
4 answers
4k views

What are the impacts of allowing Rangers to cast Arcane spells?

Background Rangers have the spellcasting class feature. It allows the Ranger to cast a small number of spells from the Ranger spell list, which has a lot in common with the Druid spell list (much like ...
NathanS's user avatar
  • 79.3k
8 votes
2 answers
1k views

Partial spellcasting progression: quality vs quantity

There are plenty of half-casters whose progression is hindered quality-wise, i.e. a paladin at level 5 has 4/2 spells while a cleric has 4/3/2 spells. I wonder how unbalanced (i.e. would it then ...
falsedot's user avatar
  • 2,788
3 votes
1 answer
865 views

Is it imbalanced give the Eldritch Knight's Bard spells instead of Wizard? [closed]

I am building a Fighter character in D&D 5e, starting at level six. None of the archetypes as written really fit my idea, but the Eldritch Knight is closest-- except for the Wizard spells. What ...
Passage's user avatar
  • 1,232
3 votes
1 answer
547 views

Would it be unbalanced to allow lower-level undead creation spells to work on animals?

I have a friend planning to play a necromancer in an upcoming campaign, and he wanted to focus on non-humanoids (specifically, just animals) for his "army". However, upon looking at the spell list, it ...
Nemenia's user avatar
  • 3,226
1 vote
2 answers
799 views

Will allowing all (spell-casting) classes to cast all spells be unbalanced? [closed]

I'm homebrewing a new setting with attendant rule changes. According to the setting all magic comes from the same source. So I was thinking that it might make sense, if wizards were able to case cure ...
Rubberduck's user avatar
  • 2,061