Java Edition pre-Classic

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For a guide about all the additions and changes in this phase, see Java Edition guides/Pre-Classic releases.
Pre-Classic
Pre-Classic rd-132211.png: Infobox image for Pre-Classic the development phase in Minecraft
Starting version

Cave game tech test
(May 13, 2009) (unreleased)

Latest version

rd-161348 (May 16, 2009) (unreleased)

Paid

No

Website

N/A

Pre-Classic is the name given to the prototype versions of Minecraft (what is now Java Edition) developed before Classic. It was the very first development phase of the game, lasting for less than a week; very early development of the game started around May 10[1] or 11[2] before ending a week later on May 16, 2009. No pre-Classic versions were publicly released at the time. The original title was "Cave Game" until it was changed to "Minecraft: Order of the Stone", then to simply "Minecraft".

History[edit | edit source]

The mob.

This phase began when Markus Persson (Notch) started working on a "Cave Game". He was influenced to create the game by Infiniminer, Dwarf Fortress and Dungeon Keeper, as well as one of his previous games, RubyDung.

The world of Pre-Classic Alpha (also known as Cave Game).

The textures used for grass and stone blocks (the latter eventually being reworked for cobblestone) were from said game, and internally, the game's class files referred to it as "RubyDung". Other blocks and items were soon added, such as saplings, dirt, stone, and planks. Mobs, which would later become the player model, were also added, their model and texture reused from another of Notch's earlier games, Zombie Town.

Little is known about this development phase, since it was never publicly released, and only Notch could test the versions. Some versions in this phase could previously be seen in videos on Notch's YouTube channel Nizzotch, though most of the videos have been blocked in most countries for unknown reasons.

A tech test was shown in Notch's "Cave game tech test" video (archive) on May 10, 2009. The ability to place blocks was not present at the time.

This stage of development ended less than a week later on May 16, 2009. Five pre-Classic versions were later made available to the public through the launcher, with the earliest being rd-132211, originally developed on May 13, 2009.

Features[edit | edit source]

Versions[edit | edit source]

Trivia[edit | edit source]

  • Breaking a block will not drop anything, as the ability to drop an item was not yet added.
  • When loading a pre-Classic version using the launcher, instead of the window title being "Minecraft" it is simply titled "Game".
  • The name "Order of the Stone" was later reused in the spin-off game Minecraft: Story Mode as a legendary team of adventurers.
  • The naming system in this phase Mojang retroactively used is "rd-ddhhmm", where "rd" stands for RubyDung, an earlier project of Notch's, and the ddhhmm part is a timestamp referring to the build time in the Europe/Stockholm timezone: dd is day of the month, hh is the hour, and mm is the minute released, so for example, rd-132211 was built on May 13 at 22:11. An exception to this system is rd-20090515, which instead uses the full date in the year-month-day format.
  • The majority of all of pre-Classic versions that were made are considered lost as their downloads no longer exist.

See also[edit | edit source]

References[edit | edit source]

  1. "About the game" (Archive) – Minecraft, June 2009.
  2. Rotab's IRC logs on Archive.org; #minecraft.20090525.log. May 25, 2009 (UTC+2). "(10:40:09) <@Notch> heh, the game game tech test video is from the 13'th"[...]"(10:40:18) <@Notch> that was after two days of work, so I started the 11'th, probably"

Navigation[edit | edit source]