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4 questions with no upvoted or accepted answers
2 votes
0 answers
215 views

Godot Procedural map, Need help to avoid overlapping areas

I have piece of code that using a tile set, i can draw an area of what is going to be a small town/city. The code seed_cities, make an X number of cities randomly on the map, whereas draw_city just ...
Progs's user avatar
  • 93
1 vote
0 answers
202 views

Which algorithms to use for drawing procedural paint splatters?

I want to create procedural paint splatters on textures. I want somewhat similar effect like in Splatoon 2. I think I need to modify albedo image - drawing splatters there. Right now I came up with ...
idchlife's user avatar
  • 229
1 vote
0 answers
477 views

Dynamically Generated Mesh Not Visible Unless In Wireframe Mode

I'm trying to create a dynamic mesh using ArrayMesh but my mesh isn't visible unless I turn on wireframe debug mode. Here is a minimal example of a plane mesh consisting of 2 triangles (this script is ...
Mr.Smithyyy's user avatar
1 vote
0 answers
457 views

Using binary space partition to lay out scenes in game

Q: How can I randomly lay out these house scenes in the larger scene such that they don't overlap? I'm using the Godot Engine to create a little 2D RPG kind of game. I'm laying out a village in a ...
Ertain's user avatar
  • 63