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Tagged with godot procedural-generation
4
questions with no upvoted or accepted answers
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answers
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Godot Procedural map, Need help to avoid overlapping areas
I have piece of code that using a tile set, i can draw an area of what is going to be a small town/city.
The code seed_cities, make an X number of cities randomly on the map, whereas draw_city just ...
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Which algorithms to use for drawing procedural paint splatters?
I want to create procedural paint splatters on textures. I want somewhat similar effect like in Splatoon 2.
I think I need to modify albedo image - drawing splatters there.
Right now I came up with ...
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Dynamically Generated Mesh Not Visible Unless In Wireframe Mode
I'm trying to create a dynamic mesh using ArrayMesh but my mesh isn't visible unless I turn on wireframe debug mode.
Here is a minimal example of a plane mesh consisting of 2 triangles (this script is ...
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Using binary space partition to lay out scenes in game
Q: How can I randomly lay out these house scenes in the larger scene such that they don't overlap?
I'm using the Godot Engine to create a little 2D RPG kind of game. I'm laying out a village in a ...