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0 votes
1 answer
663 views

How do I determine the player's grid position?

My original method for doing this involved taking the player's position, dividing it by the grid cell size, and rounding the result. This works for most cases except when I move my player up above y-...
Kennichi Nitta's user avatar
5 votes
3 answers
6k views

Godot 3.1: procedurally generating TileMap with AutoTiles

I'm making a start on a 2d top-down game in Godot, using a TileMap and OpenSimplex Noise to generate the terrain. It works pretty well, creating decent contiguous regions of different types of ...
BevanFindlay's user avatar
1 vote
0 answers
457 views

Using binary space partition to lay out scenes in game

Q: How can I randomly lay out these house scenes in the larger scene such that they don't overlap? I'm using the Godot Engine to create a little 2D RPG kind of game. I'm laying out a village in a ...
Ertain's user avatar
  • 63
3 votes
2 answers
326 views

How to pass the correct data into a continuous world

I'm having a hard time implementing the player moving around my world of 2048x2048 tiles that is generated using a noise function. I'm in it for weeks, and I can not, I mess around with the ...
PerduGames's user avatar