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Questions tagged [vector]

A mathematical concept that can be used to express position, direction or velocity and which can simplify or outright trivialise spatial problems.

0 votes
0 answers
35 views

How detect collision between object1[i] and object2[j] then do something with them in Box2D games?

I am making a simple game with Box2D and SDL2. I have GameObjects vectors for example: 1.vector of Enemy 2.vector of Bullets… in ContactListener class i can detect collision between enemyFixture and ...
Ryan Bairamzad's user avatar
0 votes
1 answer
68 views

Object collision and vector reflection for complex polygons?

I am currently creating an environment to train aim-bot AI's for my game. It is a 2d world made of complex polygons, and the goal is to have the AI's shoot ricocheting bullets. Using a ray-casting ...
Beluker's user avatar
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0 answers
76 views

Suspension vector direction of a raycast vehicle

I'm working on a raycast-based vehicle in a 3D world using a physics engine. It's basically a chassis object that contains a transform (translation, rotation, scale), a dynamic rigid body (with mass, ...
Splo's user avatar
  • 736
0 votes
1 answer
72 views

How to tell when calculating an Intercept Point between two moving objects, when it will never intercept?

I'm not a maths person and the formulas you see on maths type questions/answer with all the symbols is completely beyond me - I'm sorry. However I had help about 18 months ago to turn a provided ...
iOSProgrammingIsFun's user avatar
1 vote
1 answer
70 views

How to calculate rotation needed to cancel out perspective shift

I have a direction vector that's pointing to (0,0,1) in local object space. How can I calculate rotation needed to rotate it on Y axis so that from camera's point of view it would look as if it's ...
JuliusJ's user avatar
  • 13
2 votes
0 answers
94 views

Calculate Up Vector of Object on Surface Given Points and Normals

Context I want to find the up vector an object would have if it were leaning on a surface, given a large amount of points on that surface and their associated surface normals (i.e., an equation that ...
natSegOS's user avatar
1 vote
2 answers
178 views

Calculate path segments size

I have a problem more closely described on a picture below. The idea is that I have my agent in point A and I want to get to the point B. The problem is, that agents rotation towards point B is alpha ...
Peter's user avatar
  • 13
0 votes
0 answers
32 views

Getting 3D slide direction

I am trying to make my player slide down a curve (like a water slide) and so far I’ve managed to get the slide direction using the following code ...
Andrei Cristian's user avatar
0 votes
1 answer
100 views

How does vector raised to the power of another vector work?

I was watching this tutorial and at timestamp 3:03 he did this: This blows my mind because I didn't expect that to actually work, how the heck does that work ???? For example, if I have vector (2, 3, ...
aaa's user avatar
  • 127
0 votes
2 answers
95 views

How to instantiate correctly a cube prefab?

In a FPS i'm trying to instantiate cube like the old good minecraft. The problem is that the first cube i instantiate on terrain got y=0 but half of that cube is underground ... All my cube prefab are ...
stighy's user avatar
  • 437
0 votes
1 answer
36 views

What is the relation between the magnitude of the cross product and dot product of two vectors?

If I have an equation: |A×B|=A.B What would be the angle in between A and B?
Zie's user avatar
  • 1
0 votes
1 answer
59 views

Getting the scalar speed from an X and Y velocity [duplicate]

Given a Vector2(x,y) that represents an object's velocity, like so: ...
CAOakley's user avatar
  • 101
0 votes
2 answers
282 views

How do I use these Unity math functions in Godot C#?

Here's a list of math functions I'm having trouble finding a direct function match for in Godot C#: ...
Ethan's user avatar
  • 145
1 vote
1 answer
110 views

Twin-stick backwards tank movement

I'm creating a 3D twin-stick tank game in Godot with C#. I have created the tank movement and rotation, separate of its turret, and it seems to be working properly. The issue: I want the body of the ...
Reinier de Vries's user avatar
0 votes
0 answers
34 views

How can i translate this code into java?

My only problem translating the code from this question/answer is the Vector2 method. In the web i could only find this replacement (Vector2f). But i can not import it : can't resolve reference. Also ...
Jonasoos's user avatar

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