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1 vote
0 answers
202 views

Which algorithms to use for drawing procedural paint splatters?

I want to create procedural paint splatters on textures. I want somewhat similar effect like in Splatoon 2. I think I need to modify albedo image - drawing splatters there. Right now I came up with ...
idchlife's user avatar
  • 229
2 votes
2 answers
357 views

How to guarantee that player fits rooms of a cave created by Cellular Automata?

I've implemented a cellular automata algorithm to generate a cave for my game and now I need my player object, which occupies 3x3 tiles in total, to be able to pass between the rooms. The problem is ...
Cristiano Santos's user avatar