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Questions tagged [projections]

Questions about the conversions of a 3D model to a 2D model.

34 questions with no upvoted or accepted answers
1 vote
0 answers
90 views

How to Pan Zoom a spherical camera?

I asked this in regular SO but I think people are not understanding the question so i will try here: So, for anyone familiar with Google Maps, when you zoom, it does it around the cursor. That is to ...
Makogan's user avatar
  • 1,736
1 vote
0 answers
45 views

3D reconstruction using 2D matched points

I have 2 images, called left and right images. I have some matched points $[c_l,r_l]$ and $[c_r,r_r]$ in both of them (these points are in pixel coordinates). For a 3D point in the real world, they ...
Koe Koe's user avatar
  • 11
1 vote
0 answers
40 views

Program to visualize geodesics and linear projection of an ellipsoid simultaneously

I am trying to solve a problem in computer graphics but to do it I need to be able to see a comparison of geodesic lines and straigth line projections on the ellipsoid. I have not been able to ...
Makogan's user avatar
  • 1,736
1 vote
3 answers
518 views

What projection matrix and world transformation do I need to have an isometric projection?

I'm doing my own engine in college to display a wireframe on screen with an isometric projection but I literally can't find any literature about maths behind doing it by hand just for game engines ...
MiguelP's user avatar
  • 111
0 votes
0 answers
39 views

Ocean screen grid projection and animation

I am trying to port the Bruneton Ocean demo to Vulkan and I am having a bit of trouble with the coordinate system. I am using the matrices from the original code but I am not sure what this is doing: <...
Marco Castorina's user avatar
0 votes
0 answers
31 views

Name of non-standard perspective projection where parallel lines do not meet at a single vanishing point

I have made a non-standard perspective projection for a rectangular room (see left figure), in which for stylistic reasons, I chose to make the perspective "width" of the walls equal ...
eziama's user avatar
  • 1
0 votes
0 answers
16 views

Determine horizontal FOV of a panoramic photo

Say I have a panoramic photo (less than 360) and would like to view it in a cylindrical screen in a VR headset to get an immersive experience. How to determine the optimal width and height of the ...
Jack Guo's user avatar
0 votes
0 answers
19 views

How to extract points corresponding to faces from cube map projection (CMP) of panorama from point cloud data

I am working with the standford2d3d dataset http://buildingparser.stanford.edu/dataset.html which contains panoramas of various scenes and a .mat file of the point cloud information of all the scenes. ...
Miguel's user avatar
  • 1
0 votes
0 answers
31 views

Object appears in unintended parts of the screen when using manual WorldToScreenPoint

Hy guys I'm new to 3d graphics and i lack some Linear algebra knowledge. I tried to recreate Unity's worldToScreenPoint method with kotlin on android. I copied some code from their forum and wrote ...
Illidan's user avatar
0 votes
0 answers
37 views

3D engine projection distortions

I'm trying to write my own 3D engine using Python and Pygame. I have successfully implemented rotation and projection matrices to display 3D models. However I am so far unable to implement translation ...
Zoler1337's user avatar
0 votes
0 answers
76 views

Alternate projections in shader

I have a projection calculation which maps points from 3D space to pixel (image) space, and I want to use it as instead of the standard MVP projections in a vertex shader. In the image below the lower ...
Roman's user avatar
  • 3
0 votes
0 answers
131 views

computing sheared perspective projection matrix

is it possible to calculate a "projection matrix" which is sheared as well? the usual perspective projection matrix forms a pyramid where the near clipping plane is rectangular. I have 4 ...
Thomas's user avatar
  • 1,299
0 votes
0 answers
43 views

Can surface normal be used for obtaining points on a plane?

Excuse my wording. I will use the picture below to explain what I mean. I want to use the surface normals for each arrow shown like below to draw lines parallel to each plane like the image shown ...
user1696420's user avatar
0 votes
0 answers
91 views

Consistent Video Depth Estimation from Monocular Lens to approximate LiDAR?

If the iPhone had LiDAR sensors, it would be possible to generate a 3D point cloud that you could theoretically use to furnish a 3D AR reconstruction of your surroundings. E.g. you could create an AR ...
Sergio Charles's user avatar
0 votes
0 answers
32 views

Does rotating object inside unit cube [-1,1] by homogenous matrix move it outside unit cube

I am just trying to rotate my pointcloud object which is inside the unit cube ([-1,1] in all x,y,z axis). What I did is use the basic rotation matrix from wiki and extend it to homogenuous 4x4 matrix (...
GreatDuke's user avatar
  • 111

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