All Questions
Tagged with projections glsl
1
question
0
votes
0
answers
278
views
What quad will fill the screen, which can be inverse-projection-view transformed to map to the near frustum plane?
I've been experimenting with raytracing using GLSL. I had success rendering a cube which encloses the object.
Now I want to do a full-screen raytrace, and I want to construct a quad which covers the ...