Questions tagged [projections]
Questions about the conversions of a 3D model to a 2D model.
34
questions with no upvoted or accepted answers
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Project grid on 2d plane based on camera perspective
Unsure if this is the right network to post this, but maybe someone can help...
I'm working on a personal project where, with the help of AI, I want to automatically estimate the perspective of a ...
3
votes
1
answer
47
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Formula for cubemap resolution for intended equirectangular resolution
Suppose I want to render out 6 cubemap cameras (90 degree FOV etc.) with the intention of combining them together in post-production into an equirectangular (latlong, 2:1) image.
Suppose I also know ...
3
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0
answers
97
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Possible approach for product mockup creation including distortion created through perspective
I am not an expert in 3D nor computer graphics. Please forgive me if I use wrong wording.
High level problem description: For an online shop, I would like to create mockup images of apparel (t-shirts,...
3
votes
0
answers
215
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Calculate Camera parameters and HandEyeCalibration
I'm trying to calculate camera paramters and a hand eye calibration (Transformation from camera to eye (display) coordinates) for rendering on a see-through HMD.
I have already calculated a ...
3
votes
1
answer
513
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A question about derivation in oblique view frustum
Problem Description:
Reference:
Oblique View Frustum Depth Projection and Clipping
"Mathematics for 3D Game Programming and Computer Graphics" 3rd edition, chapter 5.6.
M is the original projection ...
2
votes
0
answers
182
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Finding Camera projection matrix from known input and output
Lets say I have a rectangle with known coordinates in 3D scene, and I'm projecting it using pin point camera to the plane (screen).
You can imagine it deforms on the screen per camera transformation ...
2
votes
0
answers
277
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What is the best way to calculate the projected size of a point
In a particle simulation, I am rendering particles as "spheres" using GL_POINTS instead of a mesh for efficiency. With glEnable(GL_PROGRAM_POINT_SIZE) I ...
2
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0
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78
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Project a Square as rectangle in projection plane using perspective projection
Consider a square S with vertices (1,1,0), (1,-1,0), (-1,-1,0) and (-1,1,0) and a plane P defined by $z=1$. Let the perspective projection of S on P is denoted by S'.
What coordinates of the Center ...
2
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43
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Projecting a point on a Freefrom surface
My first issue is getting a set of planes and a set of points as input, an find the projection of the those points on the nearest plane.
That was pretty easy, where i just calculate the normal of the ...
2
votes
0
answers
40
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Make 3d objects from 3 projections in 3D Studio Max
In the early 3D Studio days before it got Max in its name it was possible to make a 3d object by defining its projections in xy, xz and yz plane. 3ds would then interpolate a 3d object from the ...
2
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262
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How to project a view frustum in an orthographic cuboid?
I know that OpenGL uses a projection matrix to project the view frustum directly into the canoical volume [-1, 1]^3. But how would I project the frustum into an orthographic cuboid, which would then ...
1
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106
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Is it possible to render to a octahedron texture directly?
I am considering using octahedron textures for environment mapping, opposed to sphere or cube mapping due to their low memory footprint and the quality they result in.
Is there a possibility to render ...
1
vote
0
answers
74
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What should be considered the origin of a ray used for object picking with perspective projection
I need to create a ray to pick objects in 3d environment using cursor.
I'm not going to go into detailed math for this question. There's tons of information on that. In short terms, for orthogonal ...
1
vote
0
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253
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Model View Projection Matrix Multiplcation Order
I'm working on a simple software renderer and have a working implementation so far. I'm curious as to why it's actually working since I would expect the multiplication ordering for my world, view and ...
1
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Why does my self-written rendering engine make further away objects look larger?
I am writing a very simple rendering engine. I have already made a few tests, but somehow the images it creates look wrong. Objects that are further away from the camera look larger than objects ...