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0 votes
1 answer
345 views

How does 3D graphic software adjust for distortion inherent in perspective projection?

As this question and its answers point out, projecting a sphere on a flat picture plane, with perspective projection, may result in a ellipse, not a circle, and my understanding is that the only way a ...
Vun-Hugh Vaw's user avatar
0 votes
0 answers
91 views

Consistent Video Depth Estimation from Monocular Lens to approximate LiDAR?

If the iPhone had LiDAR sensors, it would be possible to generate a 3D point cloud that you could theoretically use to furnish a 3D AR reconstruction of your surroundings. E.g. you could create an AR ...
Sergio Charles's user avatar
0 votes
1 answer
120 views

Keep constant number of visible circles in 3D animation

I have created a 3D animation with a perspective projection of white circles moving randomly in a fake 3D space projected on a 2D computer screen (GIF 1). Since I need to keep the same number of ...
Kathia's user avatar
  • 113
2 votes
1 answer
121 views

Y axis inversion in 3D rasterization

What is the correct way to invert the y axis during the 3D projection? I see a lot a people doing: ...
Voko's user avatar
  • 269
2 votes
1 answer
1k views

Intrinsic Matrix vs Perspective projection matrix

I was going through the camera matrix explained in the wikipedia article and understand how the matrix K \begin{bmatrix}f_x&s&x_0\\0&f_y&y_0\\0&0&1\end{bmatrix} is built. The ...
midi's user avatar
  • 121
0 votes
1 answer
882 views

Understanding the near clipping plane

I don't understand something about the near clipping plane. It's there to avoid the division by $0$ but when we compute the pixel coordinates, we just need to multiply by the clipping plane to clip ...
Voko's user avatar
  • 269
0 votes
1 answer
506 views

Why is the z direction away from the screen/viewer?

I wonder what is the reason that when z increase, the objects appear far away and when z is negative, the object is behind the camera?
Voko's user avatar
  • 269
3 votes
3 answers
3k views

3ds max: Z-fighting when working with Large Objects

I had a z-fighting/z-clipping issue with a scene containing some very large objects yesterday in 3ds max. It can be seen in the image below: For some reason downscaling the scene significantly (a ...
Maarten -Monica for president's user avatar
1 vote
1 answer
246 views

Overlaying a grid on to a height map

What is the method used in overlaying a grid (agonostic of the grid type) on to a height map? It seems it's some sort of projection, but what are the technical details in how to implement it? An ...
dev_nut's user avatar
  • 143
0 votes
1 answer
273 views

How to compute A and B in projection matrix

I'm trying to compute a projection matrix to transform from view space to NDC with a near clip plane at -1 and far plane at +1. The general form of this matrix (disregarding aspect ratio and focal ...
Supernormal's user avatar
3 votes
0 answers
98 views

Possible approach for product mockup creation including distortion created through perspective

I am not an expert in 3D nor computer graphics. Please forgive me if I use wrong wording. High level problem description: For an online shop, I would like to create mockup images of apparel (t-shirts,...
andreas's user avatar
  • 131
1 vote
2 answers
112 views

If a 3D scene is rendered onto a hemispherical display, will there still be warping near the edges?

When a 3D scene is rendered to a 2D display, the image is distorted near the edges of the display. If a 3D scene is rendered onto a hemispherical display, will there still be warping?
Armend Veseli's user avatar
2 votes
1 answer
16k views

How to derive a perspective projection matrix from its components?

This has been haunting me for several days now. I want to find the component that makes up of this 4x4 perspective projection matrix, with $l$(left), $r$(right), $b$(bottom), $t$(top), $n$(near), $f$(...
Manh Nguyen Huu's user avatar
0 votes
2 answers
278 views

The distance from the cube sides to the parallel projection plane

I have asked this question on ru.stackoverflow.com and have no valid answers. Specification: Coordinate system Cube spins around its center on all three axes. Turn angle is not known previously. ...
user avatar
6 votes
1 answer
785 views

3D projection that increases objects' size as they become more distant

tl;dr Is there a name for a type of (non-physical) projection that causes objects to become larger the farther they are from a camera? With a fisheye projection, an object twice as far from the ...
Phrogz's user avatar
  • 195

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