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Unanswered Questions

1,186 questions with no upvoted or accepted answers
0 votes
2 answers
300 views

Animating object's transparency in NLA editor

I would like to animate a short promo for a game I am making. I have various objects with different animations all set up nicely in the NLA editor. I would like to have some of those objects appear ...
0 votes
0 answers
151 views

Shading Problems

The shading on the side of this object and the shading on the front is stuffed, please explain how to fix. (Model download below image). https://mega.nz/#!TFRl1ICS!Wj-...
0 votes
0 answers
972 views

How to achieve a microbe/bacteria material?

I want to make this texture: So far I have done: This is my adjustment: How to improve my material?
0 votes
0 answers
378 views

Why is there weird shading on on of the edges?

so i have been working on a blender and it was going fine until I found something weird on my mesh. There was strange shading on one of my edges. here is a picture. The edge that is highlighted is the ...
0 votes
0 answers
114 views

Model shadow/texture issues

I am currently working with a model that I made, and it is being a huge pain when trying to render the animation of it. The problem is that the texture gets extremely disrupted when any light source ...
0 votes
0 answers
66 views

Is it possible to have a 2d element interacting with a 3d world?

I want to know if it possible to simulate an augmented reality situation in Blender without the elements negatively interact with one another. I already know about using the emission shader on a 2d ...
0 votes
0 answers
209 views

Shading problem only when normal map is applied

I have a very odd problem. My model looks perfectly fine with diffuse map on it and in Substance Painter too, but when I put my normal map on it it shows dark polys. The normals are in the right ...
0 votes
0 answers
143 views

Recreating Edge Split Algorithm

Does anyone have any insight to how Blender's edge-split algorithm works? I need hard lighting for an OpenGL project I'm working on that uses per-vertex normals to calculate shading, and I'd rather ...
0 votes
0 answers
537 views

Anime rendering; ray shadows odd results

I've been trying to render anime style characters in blender's internal render using opengl rendering; I can get things to look okay as long as things don't have shadows, but as soon as I turn shadows ...
0 votes
0 answers
43 views

Dark texture on model, even on solid appears also in texture mode

when I go into texture mode I get a pretty weird look of the "body" of the robot, the hat is good though things i've tried remove doubles change some stuff in shading (I'm bad at this though) flip ...
0 votes
0 answers
718 views

What are other ways to fake underwater environment?

The most realistic way to create an underwater scene is using volume shader, but looking for a more faster way(i.e. to fake), are there any ways besides these. I tried to search up for it but it doesn'...
0 votes
0 answers
165 views

Game Engine Texture errors

Hi I have a similar problem with texture as other Blender user BUT the difference is that all the solutions posted here on the website(blender beta) are not solving my issue.. (Picture 1) I build a ...
0 votes
0 answers
317 views

Edge split modifier with angle removes smooth shading artifacts

There are these well known shading artifacts when you have edges on a flat surface and put it on smooth shading. When I use the edge split modifier on an object and put it on the angle mode it will ...
0 votes
0 answers
585 views

Blender 2.60: GLSL Shading problems on Blender Game Engine - objects not visible

I have a problem with my blender scene when I play it on the blender game engine. When I set GLSL shading and play my scene using the embedded game engine (P on ...
0 votes
0 answers
493 views

Object emission controlled by sunlight

I asked this previously for my Earth project but it was never given an answer and was marked as a dupe which it wasn't as the question it was linked to was about textures being controlled by light, ...

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