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Unanswered Questions

1,186 questions with no upvoted or accepted answers
0 votes
0 answers
85 views

why is shade flat imporant?

i'd like to know why low poly is important because i find subdivision surface much better to work with , without the shade flat and shade smooth! i realised that when someone is creating a character , ...
0 votes
1 answer
1k views

Imported object into unity lighting not working correctly

So the jist of it is I'm trying to get a toon shader to work on imported object from blender, I get this terrible looking jagged lighting in unity. ( the left tombstone ignore the one on the right )...
0 votes
0 answers
1k views

how do I bake out a normal map from a procedural texture

In blender I'm trying to use an emission shader to bake the color of a normal map of a procedural texture in blender like this everything is unwrapped but When I apply the baked out normal map a to ...
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0 answers
418 views

How do I put a drawing or image above the texture of my material in blender cycles 2.8

Basically if I have this texture and I want to add the blender logo. How do I do it?
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0 answers
87 views

Realistic cocoa cream!

Hey guys I hope you can help me out, I am struggling on a cream. Right now I am doing it with particle but I don't like the result, maybe you have an idea. And maybe u have also an Idea for the ...
0 votes
0 answers
349 views

Parent a shader node

It there an example of setting the parent of one shaderNode with another? Here I am trying to make the Bsdf Principled Node the parent of the Material Output node. ...
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0 answers
56 views

Mix two Shader together

Hey Guys I' am struggling the whole time how I can mix a second shader to the place where the marshmallow swimming. When I take a second uv, the texture will have a square circle around the ...
0 votes
0 answers
75 views

Is possible to render different objects to different color channels with Cycles shader (w/o compositor)?

I have three texture mapped objects in a scene. The rendering of each needs to effect just one color channel of the final image. I’m currently able to accomplish this by assigning each to a separate ...
0 votes
0 answers
162 views

Converting Vertex color to Material with BDSF Shader

My initial question is that when I hit shift+a to add a node, shaders don't come up as an option. How do I add a BSDF shader if none of them are appearing at all/am I in the wrong viewport? Second, ...
0 votes
0 answers
53 views

Principled shader is not appearing for me. Where is it?

I'm trying to create a text based fire animation but principled is not in my shader options and I'm already in cycles render. I'm using v2.76 (Best my pc will allow). Is it located elsewhere or do i ...
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0 answers
427 views

Change Viewport Shading with Python Button

I've found the following script from this question ...
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0 answers
102 views

2.79 - Blurry artifacts with BDSF Glass Shader

I get some blurry artifacts on a glass shader in my very simple setup (see image1). 2 meshes, smoothed with SubD (2) modifier : glass container on the outside (mesh1, image2), coffee or other liquid ...
0 votes
0 answers
629 views

SFM lighting in blender

So I make thumbnails for youtubers, and one of my clients REALLY likes the look of SFM, I think that SFM is hard to work with and get anything done in. Is there anybody that knows how to make blenders ...
0 votes
0 answers
421 views

How to create a Glitch shader?

I´d like to create a glitch texture shader using Cycles. Most of my searches on google have resulted in failure since the word "glitch" is associated with real life malfunctioning of cycles. In turn, ...
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0 answers
385 views

How would you create this glass material in Cycles?

I am working on a project where I need this glass material that has frosted glass on the outside. I have tried numerous node setups but they all seem to look off. I have tried glass bsdf with just ...

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