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Unanswered Questions

1,531 questions with no upvoted or accepted answers
0 votes
1 answer
59 views

Opacity of Textured objects

I have 2 objects in the scene red cylinder and blue cube. They both have a basic colour in the Principal Shader. How can I lower the opacity of the red cylinder so I can see the blue cube behind it?
0 votes
1 answer
917 views

How to bake normals using modifiers only?

I have an UV-unwrapped base mesh that I want to bake tangent normals into. Only detail I need is a few bevel modifiers and a subdivision surface. How can I bake the smooth version without using cage ...
0 votes
1 answer
837 views

Why do I get weird shadows on my baked normal map?

I baked a normal map, however, there's weird shadow.. what is the problem? The first picture is when I bake the normal map options:
0 votes
1 answer
283 views

Create animated textures in time with the music in blender 2.81

Is it possible to create an animated texture to the rhythm of music, whether they are animations of lights or texture evolutions, which follow the musical rhythm? I have seen several tutorials on this,...
-1 votes
1 answer
49 views

How to make a node group have a value attribute

What I am trying to achieve is to have a node group (A material on one object) be able to plug into another material (on the same object) as a sort of mask.
-1 votes
1 answer
108 views

Bad shading by "active" boolean (GeoNodes)

My "Boolean" operator uses the "Integer" value in GoeNodes, it's all in animation and I can't just fix it. My problem is that when applying "ShadeSmooth" my Shading is ...
-1 votes
1 answer
26 views

Strange illumination in the roughness of the texture

I'm trying to import this texture: https://www.poliigon.com/texture/metal-spotty-discoloration-001/3225 From here you can see how I did it and the result To download the texture images and the .blend ...
-1 votes
1 answer
538 views

Change resolution of a procedural texture without baking

I want to change the resolution of a noise texture node so it is 24x24 pixels for a Minecraft procedural material I'm working on, I have no idea how to do it but basically, I want to "rasterize&...
-1 votes
1 answer
53 views

Can someone please help me with the shading?

I'm a beginner to Blender and I have a shading problems.. I can't see world theme in backgrounds.I use blender 2.83.2 version First photo my pc: I want the see in the second photo..
-1 votes
1 answer
272 views

How to remove lighting and keep objects visible

I am trying to film / animate a short film utilizing Invidia's GAN AI to generate the various backgrounds for a surreal effect. Before I attempt filming I need some help using blender. In order to ...
-1 votes
2 answers
293 views

I baked a normal map on this mesh, but now it reflects light in a weird way. What can i do to fix this?

I baked a normal map on this mesh, but now it reflects light in a weird way. the upper part turns dark! Normal map Wire frame And nodes. My intintions are to have the light bounce off the plain as ...
-1 votes
1 answer
1k views

Joining 2 objects, but I get a weird shading issue

Good evening, I have a question about joining 2 objects. I am currently working on a tire project and want to connect 2 different objects, but I get a weird shading issue like you can see in this ...
-1 votes
1 answer
607 views

Why does my normal map have grey squares on it

I've baked a normal map for my project, and there are grey squares that show up on my normal map. Why is this happening? This is the high poly model that the normal map is coming from. The grip tape ...
-1 votes
1 answer
231 views

How can I get My normal map to show on a shadeless material

When I add a normal map the preview material looks fine, but when I play My game it is all black unless I use shadeless. then however the normal map doesn't show up
-2 votes
0 answers
35 views

Why won’t my object color

I’ve watched so many tutorials and have been trying to figure out how to color this square but I can’t. It’s in the proper settings but it won’t change at all??? I’m not sure what I’m doing wrong I ...

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