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Unanswered Questions

3,859 questions with no upvoted or accepted answers
3 votes
0 answers
1k views

How to recreate PS1-style vertex lighting?

How would I recreate per-vertex lighting for a PS1-looking model? Vertex colours almost work, but they do not account for lighting. Is there a solution? Example render:
3 votes
1 answer
344 views

Geometry Node Attribute Unusable on Density (Shader Nodes)

I've found something weird. I have an Fac Attribute in my geometry nodes (it's a simple gradient). When I use it in Shader Nodes, it works, but not for the density value on volume absorbtion or volume ...
3 votes
0 answers
472 views

Dilate/Erode image in Shader Editor?

In the compositor you can dilate/erode an image based on pixel brightness, like this : I'm wondering if there is a way to do the same in the Shader Editor (maybe with some clever vector math?). I'm ...
3 votes
0 answers
125 views

Can I render simultaneously both with EEVEE and Cycles on the same GPU without perfomance loss?

Recently while rendering in EEVEE and Cycles I had a look on my GPU usage in task manager. Unsurprisingly when I looked at CUDA usage when using Cycles it was near 100%, while another tab called "...
3 votes
0 answers
911 views

How to make an object cast shadows on other things but not itself? (Eevee)

I'm trying to make a low-poly model, and it looks very weird with casting shadows on itself. I'm trying to have it essentially only use vertex shading, not cast shadows, on itself. However, I still ...
3 votes
0 answers
87 views

Blender Hair System uses different seed on different computers

I am trying to render a pretty complex hair setup on our local network of workstations with cycles X. I use 3.0.0. The machines all render to our production server with placeholders. Works fine ...
3 votes
0 answers
262 views

Material Color from Rotation Angle

I basically have a two-part hinged lever. One arm is fixed, and the other arm can rotate in Y 0 to -45 degrees (X and Z are constrained to 0). So it's rigid body active -> hinge -> rigid body ...
3 votes
1 answer
67 views

Compositing transparency challenge. Particle not part of alpha?

Hey Wicked Smaht people! I have been working on a project that will be super imposed, in photoshop, over another image. So, I have been trying to composite it so that the background is transparent. ...
3 votes
0 answers
217 views

Aperture Science portals using OSL

I am wanting to create Aperture Science style portals, And I’m aware of various compositing techniques to do this, but to make it more flexible I am thinking about using Open Shading Language. I do ...
3 votes
0 answers
179 views

Procedural tile texture with different column width and tile lengths

I'm quite new to textures in Blender and still trying to understand how to create procedural textures using nodes. I'd like to create an approximation of these tiles. There are three column widths, a ...
3 votes
1 answer
74 views

Can someone explain why my Color Space options are different from any tutorial or documentation I've seen?

I'm wondering if anyone can explain what I'm seeing when I use the "Color Space" drop down on a Image_Texture node? No tutorial or documentation seems to have any info on this. I'm just ...
3 votes
0 answers
268 views

Recreating colored glass shader from VRay/Max to Blender/Cycles

Edit: Blend file: I am converting a somewhat simple scene from 3DSMax/VRay to Blender/Cycles. I'm almost done with the conversion, but I am having trouble with matching the glass shader used in the ...
3 votes
1 answer
94 views

Using CFD temperature data to generate lighting

I have a VTK file that contains volumetric data on the temperature at different points on a flame. It has been obtained using a CFD simulation, with the file containing different values of temperature ...
3 votes
0 answers
233 views

Odd shadow cutout

I'm very new to Blender (10 hours in!), and I'm coming across a problem I haven't been able to successfully google. I have an object casting a shadow on a plane. I'm using an Area light pointing ...
3 votes
0 answers
69 views

Is it possible to shade objects in Cycles based on Z gradient, to highlight/darken edges?

I'd like to shade the edges of my objects darker, like a toon shader, based on abrupt Z depth transitions to neighboring pixels -- in other words wherever the Z gradient is high, darken the image. I ...

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