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Unanswered Questions

1,518 questions with no upvoted or accepted answers
2 votes
1 answer
30 views

Fix Crease Where Two Objects Meet

Goal: To get the two objects (mountain and flat plane) to have a seamless transition while still keeping them as separate objects. What I've Done: I made it so that the mountain texture fades to the ...
2 votes
0 answers
131 views

RG(B) Map to create a toon/cel face shadow mask

First time modelling a proper anime-style character. I've been trying to create some smoother toon/cel shade-style shadows for the face of a character, I saw an idea used for Unreal that used an RGB ...
2 votes
0 answers
43 views

Does anyone know how to get the color of the light?

I've been trying to figure out how to create a shader in the shader node editor that will take the color of whatever light is hitting the object and put that color all over the object. My intention is ...
2 votes
1 answer
263 views

Is it possible to generate curvature mask from geometry normal?

I want the smooth and sharp curvature mask of geometry so that I can use it in a mix color > factor. I know we can do with ...
2 votes
0 answers
128 views

Normal/Bump maps causing flat shading

Whenever I add a normal/bump map to a smooth object the shading goes flat. Even on a UV sphere the issue remains. The shader is only using procedural textures so I can't change anything to non-color ...
2 votes
0 answers
27 views

Cast Colored light on white surface

Hej ! Does anybody have a trick to cast a coloured light on a white surface in a stronger way than a pale color ? I want to casted color to be like on the second picture but on a surface like the ...
2 votes
0 answers
52 views

Default alpha value from attribute node

I was trying to use the alpha channel as an "exist" factor for a color attribute inside the shader editor and I discovered that the default value for this channel (as default I mean the ...
2 votes
0 answers
38 views

How to shade a mesh according to UV distortion / mesh size?

I'm trying to create a reasonably-accurate article of clothing for a character. Unfortunately, cloth simulation is... very challenging for this particular case, and while I am using some simulation as ...
2 votes
1 answer
444 views

How do I make a smooth shaded mesh not look weird?

I'm someone who wants to try and make a game and modelling is one o the aspects I'm trying to learn. I'm new here in blender and I don't know a whole bunch yet. But I'm trying to cut a shape of a lego ...
2 votes
2 answers
87 views

Change color of passepartout or outside the render region

I have some issue, may be you can help me with. In the past (blender 2.7 or so) it was possible to change the color of the outside space of the render region....I needed it, so the edges of the ...
2 votes
0 answers
281 views

How to access viewport display color from within Geometry Nodes?

I'd like to use the viewport display color of an object to influence the Geometry Nodes of that object. This is possible within Shader Nodes through the use of the "Object Info" node, which ...
2 votes
0 answers
16 views

How to acquire the colors assigned randomly to meshes to feed into base color from color ramp?

I have 125 meshes and I used a object into random socket and plugged it into the color ramp. But when I am exporting the animation in .glb format the colors aren't exporting. It was because base color ...
2 votes
0 answers
217 views

Distance to nearest edge in a shader

I made a procedural polka dot shader. It's applied to a flat n-gon, rounded via subdiv surface modifier. I'd like to eliminate all dots that are not fully contained inside n-gon edges. To do this the ...
2 votes
0 answers
103 views

How to preserve nested collection colors on instances using geometry nodes?

A simple case. 2 cubes in a collection using same material. This material color is driven by an ObjectInfo node connected to and both cubes have actually different colors set in Object tab>...
2 votes
0 answers
62 views

Match HTML colour in compositor

I have rendered my Blender scene to an EXR. I want to composite this render over the top of a solid colour background. The background must exactly match a specific brand colour. When using the "...

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