Questions tagged [seams]
The seams tag has no usage guidance.
43
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How can I resolve seams in normal map?
How you can see, i've already baked the normal map with the image in Non-Color, so it isn't the problem. I thought it might be the uvs, the shirt has a seam down the middle, but I'm not sure. What ...
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How to get rid of this Seam
I'm using a basic object from Zbrush to demonstrate my problem.
Using Zremesher to make a quite good topology import to Blender to unwrap it, then back to Zbrush to make a displacement. When I export ...
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135
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Export UV Seams
I'm trying to export this object from an old file in blender because the viewport is messed up.
When I export the object to FBX to a new Blender file The UV seams won't export it's just fresh mesh ...
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75
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Technique on UV seaming bevels?
I'm looking for expert advise on how to get a good seam on this object.
I have a vintage television here that is ready for texturing. I'm at a loss for how to add UV seams to the bevelled corners. ...
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1
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204
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Tangent Normal Map Seams
The normal map I'm using has visible seams, I've tried inverting the green channel, in fact I think I've tried a lot of fixes but non of them stick.
Though the seams disappear when the normal map ...
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551
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How do I export a model with seams included? [closed]
I keep trying to export my model and importing it in a new blender project but the seams don't even show.
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How do I convert object to tangent space normal maps for Triplanar projection?
Context:
I’ve been working on an add-on in Blender that automatically connects nodes to mix full PBR materials together through a simplified interface with a layer stack, available free here: https://...
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Drawing on surface in edit mode and saving as texture
I create a lot of foam patterns, and I do this by UV unwrapping 3D models, then exporting them as a .svg to Inkscape to edit. However I lose a lot of time going back and forth trying to figure out ...
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Issue with mirrored uv seam from blender to unreal [closed]
I have cut half of the model and made UV layout and then mirrored the model in blender. The UVs of mirrored model are overlapped and then I baked the normal map. My issue is when I exported this model ...
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232
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Baked normal map creates seams on export to glTF
I'm trying to create a model for a threeJS application, but the resulting glb file shows always more or less noticable seams, depending how the light hits the modell.
I was told that I might bake the ...
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64
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Straight UV island but stretched checker texture. How to solve?
The UV island of the detail looks fairly straight (selected in the screenshot; I had even aligned it and did the 'follow active quads' thing). Yet the texture of the face is stretched heavily, and I ...
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198
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How to select edges for ripping without selecting enclosed faces?
I need to rip apart an object at its seams. Typically, I would do so by selecting a seam, selecting similar edges, and ripping the vertices apart. However, some objects have several seams that form ...
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694
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White seams appearing when zooming out
I have this model I have imported in Blender. The UV map is quite dirty and I have the following texture paint as you can see. However when I zoom out some seams appear where there are separations on ...
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2
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158
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How do I prevent stretching in the image texture here?
I am currently following Blender Guru's Anvil modeling tutorials, however, when marked the part that is at the base of the horn, the image texture became stretched. How do I fix this?
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271
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Cannot clear seam from individual edges
After modifying a mesh with an existing UV unwrapping, I am unable to clear seam from some individual edges. In the screenshot below, I created the leftward section of the mesh after the initial UV ...