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Questions tagged [seams]

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0 votes
0 answers
250 views

How can I resolve seams in normal map?

How you can see, i've already baked the normal map with the image in Non-Color, so it isn't the problem. I thought it might be the uvs, the shirt has a seam down the middle, but I'm not sure. What ...
botMan536's user avatar
0 votes
0 answers
62 views

How to get rid of this Seam

I'm using a basic object from Zbrush to demonstrate my problem. Using Zremesher to make a quite good topology import to Blender to unwrap it, then back to Zbrush to make a displacement. When I export ...
Bradford's user avatar
0 votes
0 answers
135 views

Export UV Seams

I'm trying to export this object from an old file in blender because the viewport is messed up. When I export the object to FBX to a new Blender file The UV seams won't export it's just fresh mesh ...
Oussama Abdsslem's user avatar
1 vote
1 answer
75 views

Technique on UV seaming bevels?

I'm looking for expert advise on how to get a good seam on this object. I have a vintage television here that is ready for texturing. I'm at a loss for how to add UV seams to the bevelled corners. ...
naomi's user avatar
  • 43
0 votes
1 answer
204 views

Tangent Normal Map Seams

The normal map I'm using has visible seams, I've tried inverting the green channel, in fact I think I've tried a lot of fixes but non of them stick. Though the seams disappear when the normal map ...
PADI99's user avatar
  • 1
0 votes
1 answer
551 views

How do I export a model with seams included? [closed]

I keep trying to export my model and importing it in a new blender project but the seams don't even show.
kyletomasie's user avatar
1 vote
1 answer
1k views

How do I convert object to tangent space normal maps for Triplanar projection?

Context: I’ve been working on an add-on in Blender that automatically connects nodes to mix full PBR materials together through a simplified interface with a layer stack, available free here: https://...
Ryver's user avatar
  • 21
0 votes
0 answers
35 views

Drawing on surface in edit mode and saving as texture

I create a lot of foam patterns, and I do this by UV unwrapping 3D models, then exporting them as a .svg to Inkscape to edit. However I lose a lot of time going back and forth trying to figure out ...
PlanetAlexanderProjects's user avatar
0 votes
1 answer
213 views

Issue with mirrored uv seam from blender to unreal [closed]

I have cut half of the model and made UV layout and then mirrored the model in blender. The UVs of mirrored model are overlapped and then I baked the normal map. My issue is when I exported this model ...
user165600's user avatar
1 vote
0 answers
232 views

Baked normal map creates seams on export to glTF

I'm trying to create a model for a threeJS application, but the resulting glb file shows always more or less noticable seams, depending how the light hits the modell. I was told that I might bake the ...
Sir Dan's user avatar
  • 11
1 vote
1 answer
64 views

Straight UV island but stretched checker texture. How to solve?

The UV island of the detail looks fairly straight (selected in the screenshot; I had even aligned it and did the 'follow active quads' thing). Yet the texture of the face is stretched heavily, and I ...
GameBoxQ_116's user avatar
1 vote
1 answer
198 views

How to select edges for ripping without selecting enclosed faces?

I need to rip apart an object at its seams. Typically, I would do so by selecting a seam, selecting similar edges, and ripping the vertices apart. However, some objects have several seams that form ...
zeyonaut's user avatar
1 vote
1 answer
694 views

White seams appearing when zooming out

I have this model I have imported in Blender. The UV map is quite dirty and I have the following texture paint as you can see. However when I zoom out some seams appear where there are separations on ...
Julien's user avatar
  • 11
1 vote
2 answers
158 views

How do I prevent stretching in the image texture here?

I am currently following Blender Guru's Anvil modeling tutorials, however, when marked the part that is at the base of the horn, the image texture became stretched. How do I fix this?
Sam Cao's user avatar
  • 21
0 votes
1 answer
271 views

Cannot clear seam from individual edges

After modifying a mesh with an existing UV unwrapping, I am unable to clear seam from some individual edges. In the screenshot below, I created the leftward section of the mesh after the initial UV ...
Daniel S.'s user avatar
  • 257

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