All Questions
245
questions
3
votes
1
answer
211
views
How to speed up hiding thousands of objects
I need a quick way to hide thousands of objects in the view layer via python. I have tried running the following code, but it takes 10 seconds to run with 10,000 objects:
...
1
vote
1
answer
150
views
How to remove unused material slots in all objects if the objects are not selected? [duplicate]
Please tell me.
How to remove unused materials in all objects if the objects are not selected?
I tried this code but didn't get what I wanted. This code does not remove unused materials in unselected ...
1
vote
1
answer
26
views
Is there a way to automatically discard shapekey "offsets" for individual verts, based on their difference to basis?
I know this is the sorta thing you'd usually code up with a simple script, but I'm absolutely python illiterate.
As far as I understand, shapekeys internally store their offset to basis when they're ...
2
votes
1
answer
95
views
Create 3D buildings model from real data with a right trade-off between realism and scene size
I'm creating a 3D model of a real large area encompassing 611 square kilometers (236 square miles). I want the model to include the relief map plus the buildings from the main towns in that area. I ...
2
votes
2
answers
276
views
Set the distance of all selected objects to another object to be the same
I wonder if there is a way to solve this problem. There are several objects whose size and position are identical. And there is a single terrain mesh. I want to position these objects with always the ...
1
vote
1
answer
99
views
Assign different materials to different object copies
I'm trying to create two different copies of an object with different colors. The code below will create them but they always end up with the same color (1,1,0,1) (yellow).
How can I get ...
0
votes
1
answer
519
views
How to batch export multiple meshes into separate .ply files?
I have looked into batch exporting scripts and they seem to come in every format except ply. I'm having trouble understanding how to edit the template batch export script blender provides to export ...
2
votes
2
answers
204
views
Getting the direct objects contained in a collection
I'm using collection.objects to ask for the objects in a collection, and it gives me the whole object hierarchy. How do I get just the root of the hierarchy? So for ...
3
votes
1
answer
567
views
How to calculate bounds of all selected objects BUT follow the Active Object's Rotation at the same time?
[ Working code at the bottom, just paste in Blender's text editor. ]
There are similar Bounding Box questions out there but this is different, please don't close.
I made a script which iterates ...
1
vote
1
answer
319
views
How can I copy objects without linking data via python?(deepcopy)
How can I copy objects without linking data via python?(That is deep copy the object data.)
I'm using this to copy objects, but the new object's data linked to origin.
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0
votes
0
answers
48
views
Script measuring bounding box size of selected objects, and copying those values into the objects' viewport colors (XYZ = RGB)?
I'd like to find a simple scripted way how to:
measure the bounding box(es) of a selected object(s)
take the XYZ values, and convert them into 0 to 1 numbers with the correct ratio
Feed these three ...
0
votes
1
answer
133
views
Get the XYZ Dimensions of an Object and Rename to those values?
Very new to scripting but utilize it's magic in nearly every .blend
I think most of us are familiar with Quixel's awful naming conventions but to give a sense of size in the Asset Browser, I figured ...
0
votes
1
answer
218
views
How to copy Names from a selected multiple objects and paste it (combined) into another using a script?
in my work I must do a lot of copying from different multiple objects and combining those names, pasting into final objects name. I was wondering if that can be done with a script.
1
vote
1
answer
424
views
"context is incorrect" while using handler
This simple script rotates a monkey:
...
2
votes
1
answer
464
views
Get an object from unique identifier(memory location, id etc)
First of all, I'm new to blender scripting.
I'm looking for a way to uniquely identify an object, something that will reference the same object regardless of renames or any other changes in the scene.
...