Questions tagged [pynodes]
PyNodes (or Dynamic Nodes) are nodes defined by Python scripts saved as text in a blend file.
56
questions
0
votes
1
answer
834
views
Trouble reading / writing linked nodes when creating a custom node
I've tried to figure this out for quite some time, with no luck. If anyone can help, that would be awesome! I'm essentially trying to convert the X and Y outputs of the Separate XYZ node into a ...
1
vote
2
answers
638
views
is there any way to turn on the auto smooth in blender startup files
Hi, I need help is there any way I can turn on the auto smooth by default turn on the time blender startup files. if add anything to the screen that time also wants the object must have an auto smooth ...
2
votes
1
answer
58
views
Settting tite bar color of custom pynodes
How does blender determine what the title bar color of a node will be? The theme has color settings for each node category, but what determines which category a node is in for selecting its color? ...
0
votes
1
answer
67
views
Filtering socket in custom node tree inputs
How can possible socket types be filtered in a custom node tree for group inputs and outputs? In node tree input/ output socket types is there a way to control which socket types appear?
To test:
...
1
vote
2
answers
239
views
Activate addon not working
I was experimenting with python scripting and came across registering addons. According to Blender Add-on Tutorial, the register and unregister functions are called when activating and deactivating ...
0
votes
1
answer
368
views
Python for Custom Compositor Nodes...not working
I'm trying to create and register a new Compositor Node. The python code runs fine in the Blender console (no errors), but after I run it, nothing happens.
what I expect to happen: When I'm in the ...
0
votes
0
answers
46
views
Animation Nodes problems with Collection Info that return none
I'm coming from Cinema4D and I would like to manage the position/rotation (Radial Array) with Animation Nodes. The problem is that, after I followed some tutorials.. seem that my Collection Info ...
2
votes
0
answers
276
views
Are Custom Python Geometry Nodes Possible? 3.0.1
Right now, I have a little template that makes it pretty easy to make custom shader and compositor nodes, but it does not work with geometry nodes. The error happens when I register the custom ...
0
votes
0
answers
75
views
Is it possible to add images to existing node or node group?
Is it possible to add images or interactive graphs like color ramp or RGB curves to UI of existing node or node group?
example:
1
vote
0
answers
26
views
Does anyone know how to convert a custom node group into a node which is not a nodegroup? [closed]
I have been trying to make my custom node groups into a node. Can anyone help me ?
9
votes
2
answers
532
views
Custom Nodes: How to validate a link?
I'm developing an add-on that uses a custom node tree. I want to be able to set a link between nodes as being valid or not:
NodeLink has the property ...
4
votes
0
answers
192
views
Custom nodes, node limits, and compile times
I am working with some very complex custom toon shaders in Eevee. This causes several problems. First, the compile times are atrocious. Second, I am in danger of hitting the node limit if I also use ...
15
votes
2
answers
3k
views
PyNodes, the bare basics
I know it's a very new thing (post 2.4 era anyways) but there seems to be very little documentation and examples for PyNodes in general, and the little there is doesn't seem to work in latest SVN (...
1
vote
0
answers
18
views
How to search for files in Sequencer by format, through my Custom Node?
I am creating a Custom Node that handles Audio. I want to get the list of all Sound Strips (Files) that has been already added to the Video Sequencer. I want to create an Input that when you click ...
1
vote
1
answer
755
views
How can i enable composite node in python?
though with the codes i have searched in google , it still doesn't solve the problem, i want to enable one specific composite node like this :
and this is the inactive state:
From inactive state to ...