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0 votes
1 answer
67 views

Filtering socket in custom node tree inputs

How can possible socket types be filtered in a custom node tree for group inputs and outputs? In node tree input/ output socket types is there a way to control which socket types appear? To test: ...
BlenderEnthusiast's user avatar
1 vote
2 answers
239 views

Activate addon not working

I was experimenting with python scripting and came across registering addons. According to Blender Add-on Tutorial, the register and unregister functions are called when activating and deactivating ...
BlenderEnthusiast's user avatar
1 vote
0 answers
242 views

Run function on material node tree update

I need to run a function when the user adds or removes a node from a material. My first idea was to use msgbus to subscribe to bpy.types.Nodes. This works great ...
Joshua Knauber's user avatar
9 votes
2 answers
532 views

Custom Nodes: How to validate a link?

I'm developing an add-on that uses a custom node tree. I want to be able to set a link between nodes as being valid or not: NodeLink has the property ...
hekete's user avatar
  • 633
3 votes
0 answers
658 views

Creating nodes with dynamic number of input sockets?

Is it possible in any way to create one's own node type in one of the node editors (let's just say the Compositor for example) that can have a dynamic number of inputs? Not a group node, just a ...
ABG's user avatar
  • 41
1 vote
0 answers
182 views

Execute custom code once automatically in an add-on

I want to create a very simple add-on that will automatically call some code (e.g. see example below) that will create a custom group node to be available in the compositor. What should the simple add-...
DolphinDream's user avatar
13 votes
2 answers
1k views

Getting pynodes geometric node to work

I downloaded the geometric node from git, and copied it in the addon folder of blender 2.67. Tried with 2.67b and a self-compiled svn version, in both, I can't enable it in the user preferences. Does ...
matali's user avatar
  • 2,811