All Questions
7
questions
0
votes
1
answer
67
views
Filtering socket in custom node tree inputs
How can possible socket types be filtered in a custom node tree for group inputs and outputs? In node tree input/ output socket types is there a way to control which socket types appear?
To test:
...
1
vote
2
answers
239
views
Activate addon not working
I was experimenting with python scripting and came across registering addons. According to Blender Add-on Tutorial, the register and unregister functions are called when activating and deactivating ...
1
vote
0
answers
242
views
Run function on material node tree update
I need to run a function when the user adds or removes a node from a material.
My first idea was to use msgbus to subscribe to bpy.types.Nodes. This works great ...
9
votes
2
answers
532
views
Custom Nodes: How to validate a link?
I'm developing an add-on that uses a custom node tree. I want to be able to set a link between nodes as being valid or not:
NodeLink has the property ...
3
votes
0
answers
658
views
Creating nodes with dynamic number of input sockets?
Is it possible in any way to create one's own node type in one of the node editors (let's just say the Compositor for example) that can have a dynamic number of inputs? Not a group node, just a ...
1
vote
0
answers
182
views
Execute custom code once automatically in an add-on
I want to create a very simple add-on that will automatically call some code (e.g. see example below) that will create a custom group node to be available in the compositor. What should the simple add-...
13
votes
2
answers
1k
views
Getting pynodes geometric node to work
I downloaded the geometric node from git, and copied it in the addon folder of blender 2.67. Tried with 2.67b and a self-compiled svn version, in both, I can't enable it in the user preferences. Does ...