All Questions
4
questions
4
votes
0
answers
192
views
Custom nodes, node limits, and compile times
I am working with some very complex custom toon shaders in Eevee. This causes several problems. First, the compile times are atrocious. Second, I am in danger of hitting the node limit if I also use ...
1
vote
0
answers
242
views
Run function on material node tree update
I need to run a function when the user adds or removes a node from a material.
My first idea was to use msgbus to subscribe to bpy.types.Nodes. This works great ...
0
votes
0
answers
70
views
Need help with creating a custom material node with python
I'm trying to make a custom node in python, and I've been able to make the input and output sockets, but I have no idea how to connect the input float values to the output float values. I've already ...
15
votes
2
answers
3k
views
PyNodes, the bare basics
I know it's a very new thing (post 2.4 era anyways) but there seems to be very little documentation and examples for PyNodes in general, and the little there is doesn't seem to work in latest SVN (...