Skip to main content

All Questions

Tagged with
4 votes
0 answers
192 views

Custom nodes, node limits, and compile times

I am working with some very complex custom toon shaders in Eevee. This causes several problems. First, the compile times are atrocious. Second, I am in danger of hitting the node limit if I also use ...
Ascalon's user avatar
  • 6,647
1 vote
0 answers
242 views

Run function on material node tree update

I need to run a function when the user adds or removes a node from a material. My first idea was to use msgbus to subscribe to bpy.types.Nodes. This works great ...
Joshua Knauber's user avatar
0 votes
0 answers
70 views

Need help with creating a custom material node with python

I'm trying to make a custom node in python, and I've been able to make the input and output sockets, but I have no idea how to connect the input float values to the output float values. I've already ...
ETFO's user avatar
  • 1
15 votes
2 answers
3k views

PyNodes, the bare basics

I know it's a very new thing (post 2.4 era anyways) but there seems to be very little documentation and examples for PyNodes in general, and the little there is doesn't seem to work in latest SVN (...
Greg Zaal's user avatar
  • 10.8k