Questions tagged [orthographic]
Orthographic and Perspective are two 3D to 2D projection techniques that apply to both the 3D Viewport and renders, but are independently controlled in each. Use this tag for questions about Orthographic 3D Viewport Display, or using the Orthographic Lens in a render.
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Freestyle contour lines don't cover my full model and obscures edges
I have a front facing orthographic view of a voxel model and I'm trying to give it an outline that only goes around the edges. But unless I tilt the model slightly the freestyle outline barely covers ...
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Camera view not adjusting as camera moves along its Local Axis
In the images below, we can see a vertical split of the screen. On the left is the camera view, on the right is the viewport view.
While moving the camera along its Local Axis, I expect the camera ...
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Orthographic View is Curving the Textured Image When It Should be Flat
I am currently working on a 3d product rendering for a flat, e-commerce style image.
I tried to move the camera close and far from the subject and set the Lens Type to Orthographic, but the image ...
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Is Walk Navigation possible in orthographic mode?
When I’m in orthographic mode and click Walk Navigation, the view changes to perspective, is it possible to fix this? So that I always stay in orthographic mode? Are there addons that support this ...
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Blender orthographic camera setting exactly same as a Unity camera
I'm trying to set a blender camera like a Unity camera. when I tried perspective type, it worked perfectly. But when trying orthographic type, there's different result by a camera view. I can't ...
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How to Rotate Orthographic View Along Z-Axis
When I looking directly down at my object in orthographic view, how to I rotate the view along the Z-Axis only?
In other words, how to do I roll the perspective clockwise or counterclockwise?
I ...
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Separate Keymaps for Orthographic Views
Is there a way to have a separate keymap for orthographic views in Blender 3.6.2? More specifically, I'm using Quad View and I'm trying to remap the middle mouse button for the locked axis views so ...
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Possible orthographic view/viewport distortion glitch?
Before I start, I'd like to note that I'm displaying this in Blender 3.0.0, however the same thing seems to happen in more recent versions.
When creating a native mesh such as a plane or a circle, ...
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Is it possible to get orthographic effect for 1 mesh while whole scene is in perspective mode?
I want to be able to make 1 or several meshes at once use the effect of being orthographic in perspective view. For example, a cube looks orthographicaly flat or even while other cubes can look as if ...
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Particle Orthographic Clipping Issues
I just got done following a tutorial for creating an asteroid field by setting them to a volumed hair particle system, but I'm having some strange issues with them clipping in orthographic view camera....
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In orthographic view I always see the vertices behind the view as well ("x-ray") despite x-ray being turned off. Why is that?
In orthographic view I always see the vertices that should be hidden (i.e. behind the view, x-ray) as well, even though x-ray is toggled off.
I have followed a youtube tutorial and changed all ...
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Set Orthographic-Top view with python?
I have tried to write a script to set the 3d view to the top view and also turn it in into an orthogonal projection
The closest I have got to the objective is based on this code found in this thread ...
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Shader for orthographic projection of the texture on the model
I recently started looking for a shader for orthographic projection of a texture onto a model from the camera. I needed to bake a projected texture. Found an example with perspective projection and ...
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How to create tilable tile-map elements [duplicate]
I want to create an isometric game, and therefore I want to use blender to create tile-map elements which I will compose together with Tiled Map Editor later on. I have followed several tutorials ...
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Cant toggle orthographic view in object mode, can toggle in edit
I switched auto-perspective, and that didn't work. It seems to happen whether an object is selected or not. tried compositing and layout - no difference.